My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons Mortar Sparky
Barbarian Barrel
Skeletons Mortar Sparky
The Log
Skeletons Mini P.E.K.K.A Sparky
Earthquake
Skeletons Mortar
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Baby Dragon P.E.K.K.A Sparky
Fireball
Mortar Baby Dragon Sparky
Poison
Mortar Sparky
Lightning
Mortar Mini P.E.K.K.A Baby Dragon Sparky
Rocket
Mortar Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mortar Mini P.E.K.K.A Baby Dragon Lightning Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Mortar Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Baby Dragon The Log
Mini P.E.K.K.A
Sparky Baby Dragon Lightning The Log
Baby Dragon
Mortar Mini P.E.K.K.A Lightning P.E.K.K.A Sparky
Lightning
Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Baby Dragon The Log
The Log
Mortar Mini P.E.K.K.A P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Baby Dragon The Log

Defense Synergies 2 13

Skeletons
Mortar Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log Sparky
Mortar
Skeletons Baby Dragon The Log
Mini P.E.K.K.A
The Log Skeletons Baby Dragon
Baby Dragon
Skeletons Mortar Mini P.E.K.K.A P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Skeletons Baby Dragon
The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Mortar Baby Dragon Lightning Sparky
Sparky
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Baby Dragon The Log Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Skeletons Mortar The Log
Mortar Mini P.E.K.K.A P.E.K.K.A Sparky Skeletons Lightning
Mini P.E.K.K.A P.E.K.K.A Sparky Skeletons Mortar
Lightning Mini P.E.K.K.A P.E.K.K.A The Log Sparky
The Log Skeletons Baby Dragon
Lightning Mortar Baby Dragon
Lightning Baby Dragon P.E.K.K.A The Log Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Skeletons Mortar
Skeletons Mini P.E.K.K.A Sparky
Skeletons Baby Dragon The Log
Baby Dragon
Mortar Mini P.E.K.K.A P.E.K.K.A Sparky Skeletons Lightning The Log
Sparky Mortar Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Sparky Mortar
Mortar Mini P.E.K.K.A Lightning P.E.K.K.A The Log Sparky
Sparky Skeletons Mortar Mini P.E.K.K.A P.E.K.K.A
Mortar Baby Dragon The Log
Mortar Baby Dragon The Log
Mini P.E.K.K.A P.E.K.K.A Sparky Mortar
Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons P.E.K.K.A Sparky
Mortar Mini P.E.K.K.A Baby Dragon Lightning The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A Lightning The Log Sparky
Mini P.E.K.K.A Lightning P.E.K.K.A The Log Sparky
P.E.K.K.A Skeletons Mini P.E.K.K.A Sparky
Skeletons Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Sparky Skeletons Lightning
Mini P.E.K.K.A P.E.K.K.A Sparky
Lightning P.E.K.K.A Skeletons Mortar Mini P.E.K.K.A Baby Dragon The Log Sparky
P.E.K.K.A Skeletons Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky
Lightning P.E.K.K.A The Log
Mini P.E.K.K.A Lightning P.E.K.K.A Skeletons Sparky
Baby Dragon Sparky
Sparky Skeletons Mortar Mini P.E.K.K.A Baby Dragon Lightning P.E.K.K.A The Log
Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Baby Dragon The Log Sparky
Mortar Baby Dragon The Log
Lightning Baby Dragon The Log Sparky
Lightning The Log Sparky
Mortar Baby Dragon The Log Sparky
Baby Dragon
Mortar Baby Dragon The Log Sparky
The Log Baby Dragon Lightning
The Log Mortar Lightning
Lightning Mini P.E.K.K.A Sparky
Lightning Mortar The Log Sparky
Lightning Baby Dragon
Lightning Mortar Baby Dragon The Log Sparky
Lightning Mortar Baby Dragon
Lightning Mortar Baby Dragon The Log Sparky
Lightning Mortar Baby Dragon The Log Sparky
Lightning Mortar Baby Dragon The Log Sparky
Lightning Mortar Sparky
Mini P.E.K.K.A Lightning Sparky
Lightning Mortar Mini P.E.K.K.A Baby Dragon The Log Sparky
Lightning Mortar Baby Dragon The Log
Lightning Baby Dragon The Log Sparky
Lightning
Lightning The Log Sparky
Lightning Mortar Baby Dragon The Log
The Log Mortar Baby Dragon Sparky
Mortar The Log Baby Dragon Lightning Sparky
Lightning Mortar Baby Dragon The Log Sparky
Lightning Mortar Baby Dragon The Log Sparky
Lightning Baby Dragon Sparky
Lightning
Lightning Mini P.E.K.K.A Sparky
Lightning Mortar The Log Sparky
Lightning Sparky
P.E.K.K.A Sparky
Lightning The Log Sparky
Lightning
Lightning Baby Dragon
The Log
Lightning Mini P.E.K.K.A Baby Dragon Sparky
The Log Mortar Baby Dragon Lightning
Lightning Sparky
P.E.K.K.A Sparky
Baby Dragon Lightning The Log Sparky
Lightning
Lightning Mortar Baby Dragon The Log Sparky

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