My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Valkyrie Dark Prince Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Battle Healer Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Dark Prince Bandit
Giant Snowball
Skeletons
Zap
Skeletons Dark Prince Bandit
Barbarian Barrel
Skeletons Knight Elite Barbarians Valkyrie Dark Prince Hunter Bandit
The Log
Skeletons Elite Barbarians Dark Prince Hunter Bandit
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Elite Barbarians Valkyrie Battle Healer Dark Prince Hunter Bandit
Fireball
Elite Barbarians Battle Healer Hunter Bandit
Poison
Battle Healer Hunter
Lightning
Knight Elite Barbarians Valkyrie Battle Healer Dark Prince Hunter Bandit
Rocket
Elite Barbarians Valkyrie Battle Healer Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Healer Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Bandit Valkyrie Battle Healer Dark Prince Hunter Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Bandit Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Elite Barbarians Hunter
Elite Barbarians
Valkyrie Knight Bandit
Valkyrie
Elite Barbarians Battle Healer Dark Prince Hunter Bandit
Battle Healer
Valkyrie Dark Prince Hunter Bandit
Dark Prince
Valkyrie Battle Healer Bandit
Hunter
Knight Valkyrie Battle Healer Bandit
Bandit
Elite Barbarians Valkyrie Battle Healer Dark Prince Hunter

Defense Synergies 3 16

Skeletons
Knight Elite Barbarians Battle Healer Dark Prince Hunter Bandit
Knight
Hunter Skeletons
Elite Barbarians
Valkyrie Dark Prince Skeletons Hunter
Valkyrie
Elite Barbarians Battle Healer Hunter Bandit
Battle Healer
Skeletons Valkyrie Dark Prince Hunter Bandit
Dark Prince
Elite Barbarians Skeletons Battle Healer Hunter Bandit
Hunter
Knight Skeletons Elite Barbarians Valkyrie Battle Healer Dark Prince Bandit
Bandit
Skeletons Valkyrie Battle Healer Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Elite Barbarians Hunter Skeletons Knight Valkyrie Battle Healer Dark Prince Bandit
Hunter Skeletons Knight Elite Barbarians Valkyrie Dark Prince Bandit
Elite Barbarians Hunter Skeletons Knight Valkyrie Dark Prince Bandit
Elite Barbarians Valkyrie Battle Healer Dark Prince
Skeletons Valkyrie Dark Prince Hunter Bandit
Hunter
Valkyrie Battle Healer Bandit
Hunter Skeletons Elite Barbarians
Knight Elite Barbarians Skeletons Valkyrie Battle Healer Dark Prince Hunter Bandit
Valkyrie Skeletons Knight Dark Prince Hunter Bandit
Hunter
Hunter Skeletons Knight Elite Barbarians Valkyrie Battle Healer Dark Prince Bandit
Valkyrie Dark Prince Hunter
Elite Barbarians Knight Hunter Bandit
Elite Barbarians Hunter Bandit
Skeletons Knight Elite Barbarians Valkyrie Dark Prince Hunter
Knight Elite Barbarians Valkyrie Battle Healer Dark Prince Hunter Bandit
Valkyrie Hunter Knight Battle Healer Dark Prince Bandit
Elite Barbarians Hunter
Valkyrie Dark Prince Knight Elite Barbarians Battle Healer Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Elite Barbarians Battle Healer Dark Prince Bandit
Bandit Knight Elite Barbarians Valkyrie Battle Healer Hunter
Bandit Skeletons Knight Elite Barbarians Valkyrie Battle Healer Dark Prince Hunter
Valkyrie Dark Prince Hunter Knight Elite Barbarians Battle Healer Bandit
Skeletons Knight Elite Barbarians Valkyrie Battle Healer Dark Prince Hunter Bandit
Skeletons Hunter
Dark Prince Skeletons Knight Elite Barbarians Valkyrie Battle Healer Hunter Bandit
Knight Elite Barbarians Valkyrie Battle Healer Dark Prince Hunter
Skeletons Knight Elite Barbarians Valkyrie Dark Prince Bandit
Skeletons
Knight Elite Barbarians Valkyrie Dark Prince Hunter
Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Dark Prince Skeletons Knight Valkyrie Hunter Bandit
Valkyrie
Elite Barbarians Skeletons Knight Valkyrie Battle Healer Dark Prince Hunter
Valkyrie Elite Barbarians Battle Healer Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Bandit
Bandit
Bandit
Knight Valkyrie Dark Prince
Valkyrie Dark Prince
Hunter
Hunter
Bandit
Elite Barbarians
Knight Valkyrie Dark Prince Bandit
Knight Elite Barbarians Hunter Bandit
Bandit
Elite Barbarians
Hunter Bandit
Bandit
Dark Prince Hunter Bandit
Valkyrie
Valkyrie Dark Prince Hunter
Hunter Bandit
Bandit
Bandit
Elite Barbarians Hunter
Elite Barbarians
Hunter Bandit
Dark Prince Bandit
Hunter
Knight Valkyrie Dark Prince Hunter
Elite Barbarians Dark Prince
Elite Barbarians
Dark Prince Bandit

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