My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Goblin Barrel Clone
Giant Snowball
Skeletons Goblin Barrel Clone Little Prince
Zap
Skeletons Goblin Barrel Clone Little Prince
Barbarian Barrel
Skeletons Knight Elite Barbarians Goblin Barrel Clone Little Prince
The Log
Skeletons Elite Barbarians Goblin Barrel Clone Little Prince
Earthquake
Skeletons Goblin Barrel Clone
Arrows
Skeletons Goblin Barrel Clone Little Prince
Royal Delivery
Skeletons Knight Elite Barbarians Goblin Barrel Clone Little Prince
Fireball
Elite Barbarians Goblin Barrel Clone Little Prince
Poison
Clone Little Prince
Lightning
Knight Elite Barbarians Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Goblin Barrel Clone Little Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Knight Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Barrel Elite Barbarians Little Prince
Elite Barbarians
Rage Knight Mega Knight
Rage
Elite Barbarians
Goblin Barrel
Knight Clone Mega Knight
Clone
Goblin Barrel
Mega Knight
Elite Barbarians Goblin Barrel
Little Prince
Knight

Defense Synergies 1 4

Skeletons
Knight Elite Barbarians Little Prince
Knight
Little Prince Skeletons
Elite Barbarians
Skeletons Mega Knight
Rage
Goblin Barrel
Clone
Mega Knight
Elite Barbarians
Little Prince
Knight Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Elite Barbarians Skeletons Knight Mega Knight
Mega Knight Skeletons Knight Elite Barbarians
Elite Barbarians Skeletons Knight Mega Knight
Elite Barbarians Mega Knight
Skeletons Mega Knight
Little Prince
Mega Knight
Skeletons Elite Barbarians
Knight Elite Barbarians Skeletons Mega Knight Little Prince
Skeletons Knight Mega Knight
Mega Knight Skeletons Knight Elite Barbarians
Mega Knight
Elite Barbarians Knight Mega Knight
Elite Barbarians Mega Knight
Mega Knight Skeletons Knight Elite Barbarians
Mega Knight Knight Elite Barbarians Little Prince
Knight Mega Knight Little Prince
Elite Barbarians
Mega Knight Knight Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Elite Barbarians
Knight Elite Barbarians Mega Knight
Mega Knight Skeletons Knight Elite Barbarians
Mega Knight Knight Elite Barbarians
Skeletons Knight Elite Barbarians Mega Knight
Skeletons
Skeletons Knight Elite Barbarians
Mega Knight Knight Elite Barbarians
Mega Knight Skeletons Knight Elite Barbarians
Skeletons
Mega Knight Knight Elite Barbarians
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Skeletons Knight
Mega Knight
Elite Barbarians Skeletons Knight Little Prince
Mega Knight Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Mega Knight
Elite Barbarians
Knight
Knight Elite Barbarians
Elite Barbarians
Mega Knight
Mega Knight
Mega Knight Little Prince
Mega Knight
Mega Knight Little Prince
Mega Knight
Elite Barbarians Little Prince
Elite Barbarians
Mega Knight
Mega Knight
Knight Mega Knight
Elite Barbarians Mega Knight
Elite Barbarians
Mega Knight Little Prince

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