My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Knight Tesla Goblin Barrel Giant Skeleton
The Log
Skeletons Goblin Barrel Giant Skeleton
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Knight Goblin Barrel Giant Skeleton
Fireball
Tesla Goblin Barrel
Poison
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Knight Goblin Barrel Tesla Fireball Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Barrel Fireball The Log
Tesla
Fireball
Mirror Knight The Log
Mirror
Fireball Goblin Barrel The Log Giant Skeleton
Goblin Barrel
Knight Mirror Giant Skeleton
Giant Skeleton
Mirror Goblin Barrel The Log
The Log
Mirror Knight Fireball Giant Skeleton

Defense Synergies 6 8

Skeletons
Tesla Knight Giant Skeleton The Log
Knight
Tesla Skeletons Fireball The Log
Tesla
Skeletons Knight Mirror The Log Fireball
Fireball
Mirror The Log Knight Tesla
Mirror
Tesla Fireball The Log
Goblin Barrel
Giant Skeleton
Skeletons The Log
The Log
Tesla Fireball Skeletons Knight Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log
Skeletons Knight Tesla The Log
Tesla Skeletons Knight Giant Skeleton
Tesla Skeletons Knight
Fireball Giant Skeleton The Log
Fireball The Log Skeletons Tesla
Tesla Fireball
Tesla Fireball Giant Skeleton The Log
Tesla Skeletons
Knight Skeletons Tesla Giant Skeleton
Skeletons Knight Tesla Fireball Giant Skeleton The Log
Tesla Fireball
Tesla Skeletons Knight Fireball Giant Skeleton The Log
Fireball Tesla The Log
Knight Tesla
Tesla Fireball The Log
Tesla Skeletons Knight Fireball
Tesla Fireball Knight The Log
The Log Knight Tesla Fireball Giant Skeleton
Tesla
Knight Tesla Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball Giant Skeleton
Fireball Knight Tesla The Log
Giant Skeleton Skeletons Knight The Log
Giant Skeleton Knight Tesla Fireball The Log
Giant Skeleton Skeletons Knight Tesla
Fireball Skeletons Tesla
Skeletons Knight Tesla Fireball Giant Skeleton
Giant Skeleton Knight Tesla
Giant Skeleton Skeletons Knight Fireball The Log
Skeletons Tesla
Knight Tesla Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Skeletons Knight Tesla Fireball
Tesla Fireball
Tesla Skeletons Knight Fireball Giant Skeleton The Log
Tesla Fireball Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Knight Fireball Giant Skeleton The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Fireball
Fireball
The Log Fireball
Fireball Knight
The Log Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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