My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Prince
Barbarian Barrel
Skeletons Knight Firecracker
The Log
Skeletons Firecracker Hog Rider Prince
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Hog Rider Prince
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Knight Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Hog Rider Poison Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Hog Rider Poison Prince The Log
Firecracker
Knight Hog Rider Prince Mega Knight
Hog Rider
Knight Firecracker The Log Poison Prince Mega Knight
Poison
Knight Hog Rider Prince The Log Mega Knight
Prince
Mega Knight Knight Firecracker Hog Rider Poison The Log
The Log
Hog Rider Knight Poison Prince Mega Knight
Mega Knight
Prince Firecracker Hog Rider Poison The Log

Defense Synergies 3 12

Skeletons
Knight Firecracker Poison Prince The Log
Knight
Firecracker Skeletons Poison The Log
Firecracker
Knight The Log Skeletons Prince Mega Knight
Hog Rider
Poison
Skeletons Knight The Log Mega Knight
Prince
The Log Skeletons Firecracker
The Log
Firecracker Prince Skeletons Knight Poison Mega Knight
Mega Knight
Firecracker Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Skeletons Knight Firecracker Prince The Log Mega Knight
Prince Mega Knight Skeletons Knight
Prince Skeletons Knight Firecracker Mega Knight
Firecracker Poison Prince The Log Mega Knight
The Log Skeletons Firecracker Mega Knight
Firecracker Poison
Poison The Log Mega Knight
Skeletons Prince
Knight Skeletons Firecracker Prince Mega Knight
Poison Skeletons Knight Firecracker The Log Mega Knight
Firecracker Poison
Prince Mega Knight Skeletons Knight The Log
Mega Knight Firecracker Poison Prince The Log
Knight Prince Mega Knight
Prince The Log Mega Knight
Mega Knight Skeletons Knight Firecracker Poison Prince
Mega Knight Knight Firecracker Prince The Log
Poison The Log Knight Firecracker Mega Knight
Prince
Mega Knight Knight Firecracker Poison Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Prince
Poison Knight Firecracker Prince The Log Mega Knight
Mega Knight Skeletons Knight Prince The Log
Prince Mega Knight Knight The Log
Skeletons Knight Prince Mega Knight
Firecracker Poison Skeletons
Prince Skeletons Knight
Mega Knight Knight Prince
Mega Knight Skeletons Knight Firecracker Poison Prince The Log
Skeletons
Mega Knight Knight Prince
Mega Knight Poison Prince The Log
Prince Mega Knight Skeletons Knight
Firecracker Mega Knight
Skeletons Knight Firecracker Poison Prince The Log
Poison Mega Knight Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker The Log
Firecracker Poison The Log
Poison The Log
Knight Firecracker Poison Prince The Log
Poison Firecracker The Log Mega Knight
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Poison Prince
Firecracker Poison Knight Prince The Log
Poison Firecracker
Poison Knight Firecracker The Log
Firecracker Poison
Firecracker Poison Prince The Log
Firecracker Poison The Log
Firecracker Poison The Log Mega Knight
Poison
Firecracker Poison Prince The Log Mega Knight
Firecracker Poison The Log Mega Knight
Poison Prince The Log Mega Knight
Poison
Prince The Log
Poison The Log
Firecracker Poison The Log Mega Knight
Firecracker Poison The Log
Poison Prince The Log Mega Knight
Poison Firecracker The Log
Poison Firecracker
Firecracker Poison
Poison The Log Mega Knight
Firecracker Poison
Prince Mega Knight
Firecracker Poison The Log
Prince
Poison Firecracker
The Log
Poison Knight Firecracker Prince Mega Knight
The Log Firecracker Poison
Poison
Firecracker Prince Mega Knight
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker Prince The Log Mega Knight

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