My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Goblin Giant Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Goblin Giant Sparky
Barbarian Barrel
Skeletons Knight Firecracker Sparky
The Log
Skeletons Firecracker Sparky
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Mother Witch Sparky
Fireball
Firecracker Mother Witch Sparky
Poison
Firecracker Mother Witch Sparky
Lightning
Knight Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Firecracker Fireball Mother Witch Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Knight Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Fireball Mother Witch Sparky
Firecracker
Knight Goblin Giant Sparky
Fireball
Goblin Giant Knight Sparky
Rage
Sparky Goblin Giant Mother Witch
Goblin Giant
Fireball Sparky Firecracker Rage Mother Witch
Mother Witch
Knight Rage Goblin Giant
Sparky
Rage Goblin Giant Knight Firecracker Fireball

Defense Synergies 2 7

Skeletons
Knight Firecracker Sparky
Knight
Firecracker Skeletons Fireball Mother Witch Sparky
Firecracker
Knight Skeletons
Fireball
Goblin Giant Knight
Rage
Goblin Giant
Fireball Sparky
Mother Witch
Knight
Sparky
Skeletons Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Goblin Giant Sparky
Sparky Skeletons Knight Firecracker
Sparky Skeletons Knight
Sparky Skeletons Knight Firecracker
Firecracker Fireball Sparky
Fireball Skeletons Firecracker Mother Witch
Firecracker Fireball
Fireball Goblin Giant Sparky
Sparky Skeletons
Knight Skeletons Firecracker Sparky
Mother Witch Skeletons Knight Firecracker Fireball Goblin Giant
Firecracker Fireball
Sparky Skeletons Knight Fireball
Fireball Sparky Firecracker
Sparky Knight
Fireball Sparky
Sparky Skeletons Knight Firecracker Fireball
Fireball Knight Firecracker
Knight Firecracker Fireball Mother Witch
Sparky
Knight Firecracker Fireball Goblin Giant Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Sparky
Fireball Knight Firecracker
Skeletons Knight Goblin Giant Sparky
Knight Fireball Goblin Giant Sparky
Skeletons Knight Goblin Giant Sparky
Firecracker Fireball Mother Witch Skeletons Goblin Giant
Sparky Skeletons Knight Fireball Goblin Giant
Knight Goblin Giant Sparky
Skeletons Knight Firecracker Fireball Sparky
Skeletons Goblin Giant Sparky
Knight Sparky
Fireball Goblin Giant
Skeletons Knight Fireball Goblin Giant Sparky
Firecracker Fireball Sparky
Sparky Skeletons Knight Firecracker Fireball Goblin Giant
Firecracker Fireball Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Sparky
Firecracker Fireball
Fireball Goblin Giant Sparky
Knight Firecracker Fireball Sparky
Fireball Firecracker Sparky
Firecracker Fireball Mother Witch Goblin Giant
Firecracker Sparky
Fireball Firecracker
Fireball Firecracker
Fireball Sparky
Firecracker Knight Fireball Sparky
Fireball Firecracker
Knight Firecracker Fireball Sparky
Firecracker Fireball
Firecracker Fireball Sparky
Firecracker Fireball Sparky
Firecracker Fireball Sparky
Fireball Sparky
Sparky
Firecracker Fireball Sparky
Firecracker Fireball Mother Witch
Fireball Sparky
Fireball
Sparky
Fireball
Firecracker Mother Witch Fireball Sparky
Firecracker Fireball Sparky
Fireball Sparky
Fireball Firecracker Sparky
Firecracker Fireball Mother Witch Sparky
Firecracker Fireball
Fireball Sparky
Fireball Sparky
Firecracker Fireball Sparky
Sparky
Firecracker Fireball Sparky
Fireball
Fireball Firecracker
Fireball
Fireball Knight Firecracker Sparky
Firecracker Fireball
Fireball Sparky
Firecracker Sparky
Firecracker Fireball Sparky
Firecracker Fireball
Firecracker Fireball Goblin Giant Sparky

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