My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Ice Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Electro Dragon Ice Wizard
Fireball
Hog Rider Electro Dragon Ice Wizard
Poison
Electro Dragon Ice Wizard
Lightning
Knight Electro Dragon Ice Wizard
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Tornado Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Knight Tornado Ice Wizard Fireball Hog Rider Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Knight Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Fireball Barbarian Barrel Electro Dragon Ice Wizard
Fireball
Hog Rider Tornado Knight
Hog Rider
Knight Fireball Barbarian Barrel Tornado
Barbarian Barrel
Knight Hog Rider Tornado Electro Dragon Ice Wizard
Tornado
Fireball Hog Rider Barbarian Barrel Electro Dragon Ice Wizard
Electro Dragon
Knight Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Knight Barbarian Barrel Tornado Electro Dragon

Defense Synergies 5 14

Skeletons
Knight Barbarian Barrel Tornado Electro Dragon Ice Wizard
Knight
Electro Dragon Ice Wizard Skeletons Fireball Barbarian Barrel Tornado
Fireball
Barbarian Barrel Tornado Knight Ice Wizard
Hog Rider
Barbarian Barrel
Fireball Skeletons Knight Tornado Electro Dragon Ice Wizard
Tornado
Fireball Ice Wizard Skeletons Knight Barbarian Barrel Electro Dragon
Electro Dragon
Knight Skeletons Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Knight Tornado Skeletons Fireball Barbarian Barrel Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Barbarian Barrel Electro Dragon
Skeletons Knight Electro Dragon Ice Wizard
Tornado Skeletons Knight Electro Dragon Ice Wizard
Skeletons Knight Electro Dragon Ice Wizard
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel Tornado Skeletons Electro Dragon Ice Wizard
Tornado Fireball Electro Dragon Ice Wizard
Fireball Barbarian Barrel Electro Dragon
Skeletons Tornado Ice Wizard
Knight Tornado Skeletons Barbarian Barrel Ice Wizard
Ice Wizard Skeletons Knight Fireball Barbarian Barrel Tornado Electro Dragon
Fireball Tornado Electro Dragon Ice Wizard
Skeletons Knight Fireball Electro Dragon Ice Wizard
Fireball Barbarian Barrel Tornado Electro Dragon
Knight
Tornado Fireball
Skeletons Knight Fireball Tornado Electro Dragon
Fireball Knight Barbarian Barrel Tornado Electro Dragon Ice Wizard
Barbarian Barrel Tornado Knight Fireball Electro Dragon Ice Wizard
Tornado
Knight Fireball Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Barbarian Barrel
Fireball Knight Barbarian Barrel Electro Dragon
Skeletons Knight Electro Dragon
Knight Fireball Barbarian Barrel Tornado
Skeletons Knight
Fireball Skeletons Tornado Electro Dragon Ice Wizard
Skeletons Knight Fireball Ice Wizard
Knight
Electro Dragon Skeletons Knight Fireball Barbarian Barrel Tornado
Skeletons
Knight Electro Dragon
Fireball Tornado
Skeletons Knight Fireball
Fireball Electro Dragon
Electro Dragon Skeletons Knight Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Tornado Electro Dragon Ice Wizard
Fireball Barbarian Barrel Electro Dragon
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Tornado Electro Dragon Ice Wizard
Tornado
Fireball Barbarian Barrel Tornado Electro Dragon Ice Wizard
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Knight Fireball Barbarian Barrel Tornado Electro Dragon
Fireball Tornado Electro Dragon
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Tornado Electro Dragon
Fireball
Fireball Tornado
Tornado
Fireball Barbarian Barrel Electro Dragon
Tornado Fireball Barbarian Barrel Electro Dragon Ice Wizard
Fireball Barbarian Barrel Tornado Electro Dragon Ice Wizard
Fireball Tornado Electro Dragon
Fireball Barbarian Barrel Tornado
Fireball Tornado Electro Dragon Ice Wizard
Electro Dragon Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Barbarian Barrel Electro Dragon
Fireball Tornado Electro Dragon Ice Wizard
Fireball Barbarian Barrel
Fireball Knight Electro Dragon
Fireball Electro Dragon
Fireball Tornado
Electro Dragon
Electro Dragon Fireball Tornado
Fireball Tornado Electro Dragon
Electro Dragon Fireball Barbarian Barrel Tornado

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