My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Electro Dragon Golem Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Bandit
Barbarian Barrel
Skeletons Knight Bandit Magic Archer
The Log
Skeletons Bandit
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Electro Dragon Bandit Magic Archer
Fireball
Electro Dragon Bandit Magic Archer
Poison
Electro Dragon Magic Archer
Lightning
Knight Electro Dragon Bandit Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Earthquake Tornado Bandit Magic Archer Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Earthquake Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Earthquake Electro Dragon Magic Archer
Earthquake
Golem Knight Tornado
Tornado
Magic Archer Earthquake Electro Dragon Golem
Electro Dragon
Golem Knight Tornado Magic Archer
Golem
Earthquake Electro Dragon Tornado Bandit Magic Archer
Bandit
Golem Magic Archer
Magic Archer
Tornado Knight Electro Dragon Golem Bandit

Defense Synergies 3 11

Skeletons
Knight Earthquake Tornado Electro Dragon Bandit Magic Archer
Knight
Electro Dragon Magic Archer Skeletons Earthquake Tornado
Earthquake
Skeletons Knight Tornado
Tornado
Magic Archer Skeletons Knight Earthquake Electro Dragon
Electro Dragon
Knight Skeletons Tornado
Golem
Bandit
Skeletons Magic Archer
Magic Archer
Knight Tornado Skeletons Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Electro Dragon Magic Archer
Skeletons Knight Electro Dragon Bandit
Tornado Skeletons Knight Electro Dragon Bandit
Skeletons Knight Electro Dragon Bandit
Earthquake Tornado
Tornado Skeletons Earthquake Electro Dragon Bandit Magic Archer
Tornado Electro Dragon Magic Archer
Earthquake Electro Dragon Bandit Magic Archer
Skeletons Tornado
Knight Tornado Skeletons Bandit
Skeletons Knight Earthquake Tornado Electro Dragon Bandit Magic Archer
Tornado Electro Dragon Magic Archer
Skeletons Knight Earthquake Electro Dragon Bandit
Earthquake Tornado Electro Dragon Magic Archer
Knight Bandit
Tornado Bandit
Skeletons Knight Tornado Electro Dragon
Knight Tornado Electro Dragon Bandit Magic Archer
Earthquake Tornado Knight Electro Dragon Bandit Magic Archer
Tornado
Knight Earthquake Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Bandit
Bandit Knight Electro Dragon Magic Archer
Bandit Skeletons Knight Electro Dragon
Knight Tornado Bandit
Skeletons Knight Bandit
Skeletons Tornado Electro Dragon Magic Archer
Skeletons Knight Bandit
Knight
Electro Dragon Skeletons Knight Tornado Bandit Magic Archer
Skeletons
Knight Electro Dragon
Tornado
Skeletons Knight Bandit
Electro Dragon Magic Archer
Electro Dragon Skeletons Knight Tornado Magic Archer
Earthquake Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Knight Electro Dragon Bandit
Tornado Electro Dragon Bandit Magic Archer
Earthquake Electro Dragon Bandit Magic Archer
Earthquake Knight
Earthquake Magic Archer
Tornado Electro Dragon Magic Archer
Earthquake Tornado Magic Archer
Earthquake Tornado Electro Dragon Magic Archer
Tornado Electro Dragon Bandit
Tornado Electro Dragon
Knight Earthquake Tornado Electro Dragon Bandit Magic Archer
Tornado Electro Dragon Magic Archer
Earthquake Knight Bandit Magic Archer
Earthquake Electro Dragon Bandit Magic Archer
Earthquake Magic Archer
Earthquake Electro Dragon Bandit Magic Archer
Earthquake Magic Archer Electro Dragon Bandit
Earthquake Tornado
Earthquake Electro Dragon Bandit Magic Archer
Earthquake Tornado Electro Dragon Magic Archer
Earthquake Magic Archer
Tornado
Tornado
Earthquake Electro Dragon
Earthquake Tornado Electro Dragon Magic Archer
Earthquake Tornado Electro Dragon Bandit Magic Archer
Tornado Electro Dragon Bandit Magic Archer
Tornado Bandit Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon
Earthquake Electro Dragon Bandit Magic Archer
Electro Dragon Magic Archer
Earthquake Magic Archer
Earthquake Electro Dragon Bandit Magic Archer
Tornado Electro Dragon Magic Archer
Knight Electro Dragon Magic Archer
Earthquake Electro Dragon Magic Archer
Tornado
Electro Dragon
Electro Dragon Tornado Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon Tornado Bandit Magic Archer

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