My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Knight Cannon Firecracker
The Log
Skeletons Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Earthquake Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Cannon Firecracker Royal Delivery Earthquake Tornado Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Cannon Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Hog Rider Earthquake
Cannon
Firecracker
Knight Hog Rider Earthquake Tornado
Royal Delivery
Earthquake
Hog Rider Knight Firecracker Tornado
Hog Rider
Knight Firecracker Earthquake Tornado
Tornado
Firecracker Earthquake Hog Rider

Defense Synergies 6 14

Skeletons
Cannon Knight Firecracker Royal Delivery Earthquake Tornado
Knight
Cannon Firecracker Royal Delivery Skeletons Earthquake Tornado
Cannon
Skeletons Knight Royal Delivery Firecracker Earthquake
Firecracker
Knight Skeletons Cannon Royal Delivery Earthquake Tornado
Royal Delivery
Knight Cannon Tornado Skeletons Firecracker Earthquake
Earthquake
Skeletons Knight Cannon Firecracker Royal Delivery Tornado
Hog Rider
Tornado
Royal Delivery Skeletons Knight Firecracker Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Firecracker
Skeletons Knight Cannon Firecracker Royal Delivery
Cannon Tornado Skeletons Knight Royal Delivery
Cannon Skeletons Knight Firecracker
Firecracker Royal Delivery Earthquake Tornado
Royal Delivery Tornado Skeletons Cannon Firecracker Earthquake
Tornado Cannon Firecracker Royal Delivery
Earthquake Cannon
Cannon Skeletons Tornado
Knight Tornado Skeletons Cannon Firecracker Royal Delivery
Skeletons Knight Cannon Firecracker Royal Delivery Earthquake Tornado
Firecracker Royal Delivery Tornado
Cannon Skeletons Knight Royal Delivery Earthquake
Cannon Firecracker Royal Delivery Earthquake Tornado
Knight Cannon
Tornado Cannon Royal Delivery
Skeletons Knight Cannon Firecracker Royal Delivery Tornado
Cannon Royal Delivery Knight Firecracker Tornado
Royal Delivery Earthquake Tornado Knight Cannon Firecracker
Cannon Tornado
Knight Cannon Firecracker Royal Delivery Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery
Royal Delivery Knight Firecracker
Royal Delivery Skeletons Knight
Knight Royal Delivery Tornado
Skeletons Knight Cannon Royal Delivery
Firecracker Royal Delivery Skeletons Tornado
Royal Delivery Skeletons Knight
Knight Royal Delivery
Royal Delivery Skeletons Knight Firecracker Tornado
Skeletons Cannon Royal Delivery
Knight
Royal Delivery Tornado
Royal Delivery Skeletons Knight Cannon
Cannon Firecracker
Skeletons Knight Firecracker Royal Delivery Tornado
Cannon Firecracker Royal Delivery Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Tornado
Earthquake
Earthquake Knight Firecracker
Firecracker Earthquake
Firecracker Tornado
Firecracker Earthquake Tornado
Earthquake Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Knight Earthquake Tornado
Firecracker Tornado
Earthquake Knight Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Tornado
Firecracker Earthquake
Firecracker Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake
Firecracker Earthquake Tornado
Firecracker Earthquake Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker
Earthquake
Firecracker
Firecracker Earthquake
Earthquake
Firecracker Tornado
Knight Firecracker
Firecracker Earthquake
Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado

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