My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Bomb Tower
The Log
Skeletons
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons
Royal Delivery
Skeletons Knight
Fireball
Bomb Tower
Poison
Bomb Tower
Lightning
Knight Bomb Tower Archer Queen
Rocket
Bomb Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tornado Bomb Tower Poison Archer Queen Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Tornado

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Poison The Log Archer Queen
Bomb Tower
Rocket
Tornado
Tornado
Rocket Poison The Log
Poison
Knight Tornado The Log
The Log
Knight Tornado Poison
Archer Queen
Knight

Defense Synergies 6 13

Skeletons
Knight Bomb Tower Tornado Poison The Log Archer Queen
Knight
Bomb Tower Archer Queen Skeletons Tornado Poison The Log
Bomb Tower
Knight Tornado The Log Skeletons
Rocket
Tornado The Log
Tornado
Bomb Tower Rocket Skeletons Knight Poison The Log
Poison
Skeletons Knight Tornado The Log
The Log
Bomb Tower Archer Queen Skeletons Knight Rocket Tornado Poison
Archer Queen
Knight The Log Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight The Log
Bomb Tower Skeletons Knight The Log
Bomb Tower Rocket Tornado Skeletons Knight
Bomb Tower Skeletons Knight
Bomb Tower Rocket Tornado Poison The Log
Tornado The Log Skeletons Bomb Tower
Rocket Tornado Bomb Tower Poison
Rocket Bomb Tower Poison The Log
Skeletons Bomb Tower Tornado Archer Queen
Knight Tornado Skeletons
Poison Skeletons Knight Bomb Tower Tornado The Log
Tornado Poison
Bomb Tower Skeletons Knight Rocket The Log
Bomb Tower Rocket Tornado Poison The Log
Knight Bomb Tower
Bomb Tower Rocket Tornado The Log
Bomb Tower Skeletons Knight Tornado Poison
Bomb Tower Knight Tornado The Log
Bomb Tower Tornado Poison The Log Knight
Bomb Tower Tornado
Knight Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Knight Bomb Tower Rocket The Log
Skeletons Knight Bomb Tower Rocket The Log
Rocket Knight Tornado The Log
Skeletons Knight
Rocket Poison Skeletons Bomb Tower Tornado
Rocket Skeletons Knight Bomb Tower
Knight Bomb Tower
Rocket Skeletons Knight Bomb Tower Tornado Poison The Log
Skeletons
Knight Bomb Tower
Rocket Tornado Poison The Log Archer Queen
Rocket Skeletons Knight Bomb Tower
Bomb Tower
Skeletons Knight Bomb Tower Rocket Tornado Poison The Log Archer Queen
Poison Bomb Tower The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Rocket The Log
Poison Tornado The Log
Rocket Poison The Log
Knight Rocket Poison The Log
Rocket Poison The Log
Poison Rocket Tornado
Tornado Poison The Log
Poison The Log Tornado
Poison The Log Tornado
Rocket Tornado Poison
Rocket Poison Knight Tornado The Log
Poison Rocket Tornado Archer Queen
Rocket Poison Knight The Log
Rocket Poison
Poison The Log
Rocket Poison The Log
Rocket Poison The Log
Rocket Tornado Poison
Rocket
Rocket Poison The Log
Rocket Tornado Poison The Log
Rocket Poison The Log
Rocket Tornado Poison
Rocket Tornado The Log
Rocket Poison The Log
Tornado Poison The Log
Poison The Log Tornado
Tornado Poison The Log
Rocket Poison Tornado The Log
Poison Tornado
Rocket Poison
Poison Rocket The Log
Rocket Poison
Rocket Poison The Log
Rocket
Rocket Poison Tornado Archer Queen
The Log
Poison Knight Rocket
The Log Poison
Rocket Tornado Poison Archer Queen
Archer Queen
Rocket Tornado Poison The Log Archer Queen
Rocket Tornado Poison Archer Queen
Poison Rocket Tornado The Log Archer Queen

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