My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Musketeer
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Knight Musketeer
The Log
Skeletons Ice Spirit Royal Giant Musketeer
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Musketeer
Fireball
Musketeer
Poison
Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Knight Tornado Fireball Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Royal Giant Royal Giant Musketeer
Zap
Ice Spirit Fireball Tornado Knight Royal Giant Musketeer
Knight
Ice Spirit Musketeer Zap Fireball
Royal Giant
Ice Spirit Fireball Ice Spirit Zap Musketeer Tornado
Fireball
Zap Royal Giant Tornado Knight
Musketeer
Knight Ice Spirit Zap Royal Giant
Tornado
Zap Fireball Royal Giant

Defense Synergies 6 14

Skeletons
Musketeer Ice Spirit Zap Knight Tornado
Ice Spirit
Zap Musketeer Skeletons Knight Fireball Tornado
Zap
Ice Spirit Fireball Skeletons Knight Musketeer Tornado
Knight
Musketeer Skeletons Ice Spirit Zap Fireball Tornado
Royal Giant
Fireball
Zap Tornado Ice Spirit Knight Musketeer
Musketeer
Skeletons Ice Spirit Knight Zap Fireball Tornado
Tornado
Fireball Skeletons Ice Spirit Zap Knight Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer
Skeletons Ice Spirit Zap Knight Musketeer
Tornado Skeletons Knight Musketeer
Skeletons Knight Musketeer
Fireball Tornado
Fireball Tornado Skeletons Zap Musketeer
Musketeer Tornado Ice Spirit Zap Fireball
Zap Fireball Musketeer
Skeletons Musketeer Tornado
Knight Tornado Skeletons Ice Spirit Musketeer
Skeletons Zap Knight Fireball Musketeer Tornado
Musketeer Zap Fireball Tornado
Skeletons Ice Spirit Zap Knight Fireball Musketeer
Fireball Ice Spirit Zap Tornado
Knight
Tornado Ice Spirit Zap Fireball
Skeletons Knight Fireball Musketeer Tornado
Ice Spirit Fireball Zap Knight Musketeer Tornado
Zap Tornado Ice Spirit Knight Fireball Musketeer
Musketeer Tornado
Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Fireball
Fireball Zap Knight Musketeer
Skeletons Ice Spirit Zap Knight Musketeer
Zap Knight Fireball Musketeer Tornado
Skeletons Knight Musketeer
Fireball Skeletons Ice Spirit Zap Musketeer Tornado
Skeletons Knight Fireball Musketeer
Knight
Zap Skeletons Ice Spirit Knight Fireball Tornado
Skeletons Musketeer
Knight Musketeer
Zap Fireball Tornado
Skeletons Knight Fireball
Fireball Musketeer
Skeletons Ice Spirit Zap Knight Fireball Musketeer Tornado
Zap Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer Tornado
Fireball
Knight Fireball Musketeer
Fireball Zap
Fireball Ice Spirit Zap Musketeer Tornado
Musketeer Tornado
Fireball Ice Spirit Zap Tornado
Fireball Zap Tornado
Fireball Musketeer Tornado
Zap Knight Fireball Musketeer Tornado
Fireball Zap Musketeer Tornado
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Zap Fireball Musketeer
Zap Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Ice Spirit Fireball
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Ice Spirit Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Fireball Musketeer
Fireball Zap Musketeer Tornado
Fireball
Fireball Knight Musketeer
Zap Fireball Musketeer
Zap Fireball Tornado
Musketeer
Zap Ice Spirit Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado

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