My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Electro Wizard
The Log
Skeletons Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Hog Rider Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Knight Firecracker Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Hog Rider Firecracker
Zap
Ice Spirit Firecracker Hog Rider Electro Wizard Knight The Log
Knight
Ice Spirit Firecracker Hog Rider Zap The Log Electro Wizard
Firecracker
Zap Knight Hog Rider Ice Spirit
Hog Rider
Ice Spirit Zap Knight Firecracker The Log Electro Wizard
The Log
Hog Rider Zap Knight
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 5 16

Skeletons
Ice Spirit Zap Knight Firecracker The Log Electro Wizard
Ice Spirit
Zap Skeletons Knight Firecracker The Log Electro Wizard
Zap
Ice Spirit Electro Wizard Skeletons Knight Firecracker The Log
Knight
Firecracker Electro Wizard Skeletons Ice Spirit Zap The Log
Firecracker
Knight The Log Skeletons Ice Spirit Zap Electro Wizard
Hog Rider
The Log
Firecracker Skeletons Ice Spirit Zap Knight Electro Wizard
Electro Wizard
Zap Knight Skeletons Ice Spirit Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log Electro Wizard
Skeletons Ice Spirit Zap Knight Firecracker The Log Electro Wizard
Skeletons Knight Electro Wizard
Skeletons Knight Firecracker Electro Wizard
Firecracker The Log
The Log Skeletons Zap Firecracker Electro Wizard
Electro Wizard Ice Spirit Zap Firecracker
Zap The Log Electro Wizard
Skeletons
Knight Skeletons Ice Spirit Firecracker Electro Wizard
Electro Wizard Skeletons Zap Knight Firecracker The Log
Zap Firecracker Electro Wizard
Skeletons Ice Spirit Zap Knight The Log Electro Wizard
Ice Spirit Zap Firecracker The Log Electro Wizard
Knight Electro Wizard
Ice Spirit Zap The Log Electro Wizard
Skeletons Knight Firecracker Electro Wizard
Ice Spirit Zap Knight Firecracker The Log Electro Wizard
Zap The Log Ice Spirit Knight Firecracker Electro Wizard
Electro Wizard
Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Electro Wizard
Electro Wizard Zap Knight Firecracker The Log
Skeletons Ice Spirit Zap Knight The Log Electro Wizard
Zap Knight The Log Electro Wizard
Skeletons Knight
Firecracker Skeletons Ice Spirit Zap Electro Wizard
Skeletons Knight Electro Wizard
Knight
Zap Electro Wizard Skeletons Ice Spirit Knight Firecracker The Log
Skeletons
Knight
Zap The Log Electro Wizard
Skeletons Knight
Firecracker
Electro Wizard Skeletons Ice Spirit Zap Knight Firecracker The Log
Zap Firecracker The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log Electro Wizard
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Ice Spirit Zap
Firecracker The Log
The Log Ice Spirit Zap Firecracker
The Log Zap Firecracker
Electro Wizard
Firecracker Zap Knight The Log Electro Wizard
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log Electro Wizard
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Ice Spirit
Firecracker The Log Zap Electro Wizard
Zap The Log
Zap Firecracker The Log
Zap Firecracker Electro Wizard
Zap Electro Wizard Ice Spirit Firecracker
Zap The Log
Zap Ice Spirit Firecracker Electro Wizard
Firecracker The Log
Zap Electro Wizard Ice Spirit
Zap Firecracker Electro Wizard
The Log
Knight Firecracker Electro Wizard
The Log Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard

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