My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Ice Golem Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel
Giant Snowball
Skeletons Spear Goblins Goblin Barrel
Zap
Skeletons Spear Goblins Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Goblin Barrel Ice Wizard
The Log
Skeletons Ice Spirit Spear Goblins Goblin Barrel
Earthquake
Skeletons Spear Goblins Goblin Barrel
Arrows
Skeletons Ice Spirit Spear Goblins Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Spear Goblins Goblin Barrel Ice Wizard
Fireball
Goblin Barrel Ice Wizard
Poison
Spear Goblins Ice Wizard
Lightning
Ice Golem Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Ice Golem Rocket Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins Ice Golem Goblin Barrel Ice Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Spear Goblins Ice Golem

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Spear Goblins Golem
Spear Goblins
Ice Golem Goblin Barrel Ice Spirit Golem
Ice Golem
Spear Goblins Goblin Barrel
Rocket
Golem
Goblin Barrel
Ice Spirit Spear Goblins Ice Golem Golem Ice Wizard
Golem
Ice Spirit Spear Goblins Rocket Goblin Barrel Ice Wizard
Ice Wizard
Goblin Barrel Golem

Defense Synergies 1 10

Skeletons
Ice Spirit Spear Goblins Ice Golem Ice Wizard
Ice Spirit
Skeletons Spear Goblins Ice Golem Rocket Ice Wizard
Spear Goblins
Ice Golem Skeletons Ice Spirit Ice Wizard
Ice Golem
Spear Goblins Skeletons Ice Spirit Ice Wizard
Rocket
Ice Spirit
Goblin Barrel
Golem
Ice Wizard
Skeletons Ice Spirit Spear Goblins Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Ice Golem
Skeletons Ice Spirit Ice Wizard
Rocket Skeletons Ice Wizard
Skeletons Ice Wizard
Rocket
Skeletons Spear Goblins Ice Wizard
Rocket Ice Spirit Spear Goblins Ice Wizard
Rocket Ice Golem
Skeletons Ice Wizard
Skeletons Ice Spirit Spear Goblins Ice Golem Ice Wizard
Ice Wizard Skeletons Spear Goblins Ice Golem
Spear Goblins Ice Wizard
Skeletons Ice Spirit Rocket Ice Wizard
Rocket Ice Spirit
Rocket Ice Spirit
Skeletons
Ice Spirit Spear Goblins Ice Wizard
Ice Spirit Spear Goblins Ice Golem Ice Wizard
Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Ice Golem
Ice Golem Rocket
Skeletons Ice Spirit Spear Goblins Ice Golem Rocket
Rocket Ice Golem
Skeletons
Rocket Skeletons Ice Spirit Ice Golem Ice Wizard
Rocket Skeletons Spear Goblins Ice Golem Ice Wizard
Rocket Skeletons Ice Spirit Spear Goblins Ice Golem
Skeletons
Rocket
Rocket Skeletons Ice Golem
Skeletons Ice Spirit Spear Goblins Ice Golem Rocket
Ice Golem Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Ice Wizard
Rocket
Ice Golem Rocket
Rocket
Ice Spirit Spear Goblins Ice Golem Rocket Ice Wizard
Ice Spirit Ice Golem Ice Wizard
Rocket
Rocket
Rocket
Rocket Ice Golem
Rocket
Ice Golem
Rocket Spear Goblins
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Ice Golem Ice Spirit Ice Wizard
Ice Wizard
Rocket
Ice Golem Ice Wizard
Rocket Ice Spirit
Rocket
Rocket Ice Spirit
Rocket
Ice Spirit Spear Goblins Rocket
Rocket Ice Wizard
Rocket
Ice Golem
Rocket
Ice Spirit Rocket
Rocket
Rocket

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