My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Executioner Electro Giant Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Fisherman
Barbarian Barrel
Skeletons Ice Spirit Executioner Ice Wizard
The Log
Skeletons Ice Spirit Fisherman
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Executioner Ice Wizard Fisherman
Fireball
Executioner Ice Wizard Fisherman
Poison
Executioner Ice Wizard Fisherman
Lightning
Executioner Ice Wizard Fisherman
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Executioner Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Executioner Electro Giant The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Executioner Electro Giant Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Ice Wizard Fisherman Fireball Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Ice Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Executioner Fisherman
Fireball
The Log
Executioner
Ice Spirit The Log
Electro Giant
Fisherman
The Log
Fireball Executioner Fisherman
Ice Wizard
Fisherman
Fisherman
Ice Spirit Electro Giant The Log Ice Wizard

Defense Synergies 2 16

Skeletons
Fisherman Ice Spirit Executioner The Log Ice Wizard
Ice Spirit
Skeletons Fireball Executioner The Log Ice Wizard Fisherman
Fireball
The Log Ice Spirit Ice Wizard
Executioner
Skeletons Ice Spirit The Log
Electro Giant
Ice Wizard Fisherman
The Log
Fireball Skeletons Ice Spirit Executioner Ice Wizard Fisherman
Ice Wizard
Skeletons Ice Spirit Fireball Electro Giant The Log Fisherman
Fisherman
Skeletons Ice Spirit Electro Giant The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Skeletons Ice Spirit Executioner The Log Ice Wizard Fisherman
Fisherman Skeletons Executioner Ice Wizard
Skeletons Ice Wizard Fisherman
Fireball The Log
Fireball The Log Skeletons Executioner Ice Wizard
Ice Spirit Fireball Executioner Ice Wizard
Fireball Electro Giant The Log
Skeletons Ice Wizard Fisherman
Skeletons Ice Spirit Ice Wizard Fisherman
Executioner Ice Wizard Skeletons Fireball Electro Giant The Log Fisherman
Executioner Fireball Ice Wizard
Skeletons Ice Spirit Fireball The Log Ice Wizard
Fireball Executioner Ice Spirit The Log
Ice Spirit Fireball Electro Giant The Log Fisherman
Skeletons Fireball Executioner Fisherman
Ice Spirit Fireball Executioner The Log Ice Wizard Fisherman
Executioner The Log Ice Spirit Fireball Ice Wizard Fisherman
Fisherman
Fireball Executioner Electro Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Electro Giant Fisherman
Fireball Executioner The Log Fisherman
Skeletons Ice Spirit The Log Fisherman
Fireball The Log Fisherman
Skeletons Executioner Fisherman
Fireball Executioner Electro Giant Skeletons Ice Spirit Ice Wizard
Skeletons Fireball Ice Wizard
Fisherman
Skeletons Ice Spirit Fireball The Log
Skeletons
Fireball Electro Giant The Log
Skeletons Fireball Executioner
Fireball Executioner Electro Giant
Electro Giant Skeletons Ice Spirit Fireball Executioner The Log Fisherman
Executioner Fireball Electro Giant The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Ice Wizard Fisherman
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Electro Giant Ice Spirit Ice Wizard
Executioner The Log
Fireball The Log Ice Spirit Executioner Ice Wizard
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Executioner
Fireball Executioner The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fisherman
Fireball Executioner The Log Fisherman
Fireball Electro Giant The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Electro Giant The Log Ice Spirit Fireball Executioner Ice Wizard
Fisherman
Fireball The Log Executioner Ice Wizard Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Executioner Electro Giant Ice Wizard
Ice Spirit Fireball Electro Giant
Fireball
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Fireball
Fireball Executioner Ice Wizard
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball Electro Giant
Executioner
Electro Giant Ice Spirit Fireball The Log
Fireball Executioner
Fireball Executioner Electro Giant The Log

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