My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Miner Little Prince
Zap
Skeletons Firecracker Little Prince
Barbarian Barrel
Skeletons Ice Spirit Firecracker Electro Wizard Little Prince
The Log
Skeletons Ice Spirit Firecracker Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker Little Prince
Royal Delivery
Skeletons Ice Spirit Firecracker Miner Electro Wizard Little Prince
Fireball
Firecracker Electro Wizard Little Prince
Poison
Firecracker Electro Wizard Little Prince
Lightning
Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Miner Little Prince Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Miner
Firecracker
Miner Ice Spirit
Poison
Miner The Log
The Log
Poison Miner Little Prince
Miner
Firecracker Poison Ice Spirit The Log Electro Wizard
Electro Wizard
Miner
Little Prince
The Log

Defense Synergies 1 19

Skeletons
Ice Spirit Firecracker Poison The Log Electro Wizard Little Prince
Ice Spirit
Skeletons Firecracker Poison The Log Miner Electro Wizard Little Prince
Firecracker
The Log Skeletons Ice Spirit Electro Wizard
Poison
Skeletons Ice Spirit The Log Electro Wizard
The Log
Firecracker Skeletons Ice Spirit Poison Miner Electro Wizard Little Prince
Miner
Ice Spirit The Log
Electro Wizard
Skeletons Ice Spirit Firecracker Poison The Log Little Prince
Little Prince
Skeletons Ice Spirit The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Skeletons Ice Spirit Firecracker The Log Electro Wizard
Skeletons Electro Wizard
Skeletons Firecracker Electro Wizard
Firecracker Poison The Log
The Log Skeletons Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker Poison Little Prince
Poison The Log Electro Wizard
Skeletons
Skeletons Ice Spirit Firecracker Miner Electro Wizard Little Prince
Poison Electro Wizard Skeletons Firecracker The Log
Firecracker Poison Electro Wizard
Skeletons Ice Spirit The Log Electro Wizard
Ice Spirit Firecracker Poison The Log Electro Wizard
Electro Wizard
Ice Spirit The Log Electro Wizard
Skeletons Firecracker Poison Electro Wizard
Ice Spirit Firecracker The Log Electro Wizard Little Prince
Poison The Log Ice Spirit Firecracker Electro Wizard Little Prince
Electro Wizard
Firecracker Poison The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Wizard
Poison Electro Wizard Firecracker The Log Miner
Skeletons Ice Spirit The Log Electro Wizard
The Log Electro Wizard
Skeletons
Firecracker Poison Skeletons Ice Spirit Electro Wizard
Skeletons Electro Wizard
Electro Wizard Skeletons Ice Spirit Firecracker Poison The Log
Skeletons
Poison The Log Electro Wizard
Skeletons
Firecracker
Electro Wizard Skeletons Ice Spirit Firecracker Poison The Log Little Prince
Poison Firecracker The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log Miner Electro Wizard
Poison The Log Miner
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Spirit
Firecracker Poison The Log
Poison The Log Ice Spirit Firecracker
Poison The Log Miner Firecracker
Poison Electro Wizard
Firecracker Poison Miner The Log Electro Wizard
Poison Firecracker
Poison Firecracker The Log Miner
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log Electro Wizard
Firecracker Poison The Log Miner Little Prince
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Ice Spirit Little Prince
Firecracker Poison The Log Miner Electro Wizard
Poison The Log Miner
Poison Miner Firecracker The Log
Poison Firecracker Electro Wizard Little Prince
Electro Wizard Ice Spirit Firecracker Poison
Poison The Log Miner
Ice Spirit Firecracker Poison Electro Wizard
Firecracker Poison The Log
Electro Wizard Ice Spirit
Poison Firecracker Electro Wizard
The Log
Poison Miner Firecracker Electro Wizard
The Log Firecracker Poison
Poison
Firecracker
Ice Spirit Firecracker Poison The Log Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker The Log Miner Electro Wizard Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: