My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Goblin Cage Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker Dark Prince
Barbarian Barrel
Skeletons Ice Spirit Firecracker Goblin Cage Dark Prince
The Log
Skeletons Ice Spirit Firecracker Goblin Cage Hog Rider Dark Prince
Earthquake
Skeletons Firecracker Goblin Cage Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Goblin Cage Hog Rider Dark Prince
Fireball
Firecracker Goblin Cage Hog Rider
Poison
Firecracker Goblin Cage
Lightning
Goblin Cage Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Earthquake Goblin Cage Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Cage Hog Rider Firecracker Dark Prince
Firecracker
Hog Rider Ice Spirit Earthquake Goblin Cage Dark Prince
Earthquake
Hog Rider Firecracker Dark Prince The Log
Goblin Cage
Ice Spirit Firecracker Hog Rider Dark Prince The Log
Hog Rider
Ice Spirit Firecracker Earthquake The Log Goblin Cage Dark Prince
Dark Prince
Ice Spirit Firecracker Earthquake Goblin Cage Hog Rider
The Log
Hog Rider Earthquake Goblin Cage

Defense Synergies 3 16

Skeletons
Goblin Cage Ice Spirit Firecracker Earthquake Dark Prince The Log
Ice Spirit
Goblin Cage Skeletons Firecracker Earthquake Dark Prince The Log
Firecracker
The Log Skeletons Ice Spirit Earthquake Goblin Cage Dark Prince
Earthquake
Skeletons Ice Spirit Firecracker Goblin Cage The Log
Goblin Cage
Skeletons Ice Spirit Firecracker Earthquake The Log
Hog Rider
Dark Prince
Skeletons Ice Spirit Firecracker The Log
The Log
Firecracker Skeletons Ice Spirit Earthquake Goblin Cage Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Cage The Log
Skeletons Ice Spirit Firecracker Goblin Cage Dark Prince The Log
Goblin Cage Skeletons Dark Prince
Goblin Cage Skeletons Firecracker Dark Prince
Firecracker Earthquake Goblin Cage Dark Prince The Log
The Log Skeletons Firecracker Earthquake Dark Prince
Ice Spirit Firecracker Goblin Cage
Earthquake Goblin Cage The Log
Skeletons Goblin Cage
Skeletons Ice Spirit Firecracker Dark Prince
Skeletons Firecracker Earthquake Dark Prince The Log
Firecracker
Goblin Cage Skeletons Ice Spirit Earthquake Dark Prince The Log
Ice Spirit Firecracker Earthquake Goblin Cage Dark Prince The Log
Goblin Cage
Ice Spirit Goblin Cage The Log
Skeletons Firecracker Goblin Cage Dark Prince
Ice Spirit Goblin Cage Firecracker Dark Prince The Log
Earthquake Goblin Cage The Log Ice Spirit Firecracker Dark Prince
Goblin Cage
Dark Prince Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Dark Prince
Firecracker The Log
Skeletons Ice Spirit Goblin Cage Dark Prince The Log
Dark Prince Goblin Cage The Log
Skeletons Goblin Cage Dark Prince
Firecracker Skeletons Ice Spirit
Dark Prince Skeletons Goblin Cage
Goblin Cage Dark Prince
Goblin Cage Skeletons Ice Spirit Firecracker Dark Prince The Log
Skeletons Goblin Cage
Goblin Cage Dark Prince
Goblin Cage Dark Prince The Log
Dark Prince Skeletons Goblin Cage
Firecracker Goblin Cage
Skeletons Ice Spirit Firecracker Goblin Cage Dark Prince The Log
Firecracker Earthquake Goblin Cage Dark Prince The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Dark Prince The Log
Firecracker Earthquake Dark Prince The Log
Firecracker Ice Spirit
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker Earthquake Dark Prince The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake Dark Prince The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit Dark Prince
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker
Earthquake The Log
Ice Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Ice Spirit Dark Prince
Firecracker
The Log
Firecracker Dark Prince
The Log Firecracker Earthquake
Firecracker Dark Prince
Ice Spirit Firecracker The Log
Firecracker
Firecracker Dark Prince The Log
Firecracker

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