My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker
The Log
Skeletons Ice Spirit Cannon Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Cannon Firecracker Mini P.E.K.K.A Hog Rider Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Mini P.E.K.K.A
Cannon
Firecracker
Hog Rider Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Firecracker Hog Rider The Log
Hog Rider
Ice Spirit Firecracker The Log Mini P.E.K.K.A Poison
Poison
Hog Rider The Log
The Log
Hog Rider Mini P.E.K.K.A Poison

Defense Synergies 5 14

Skeletons
Cannon Ice Spirit Firecracker Mini P.E.K.K.A Poison The Log
Ice Spirit
Mini P.E.K.K.A Skeletons Cannon Firecracker Poison The Log
Cannon
Skeletons The Log Ice Spirit Firecracker Mini P.E.K.K.A Poison
Firecracker
The Log Skeletons Ice Spirit Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Skeletons Cannon Firecracker
Hog Rider
Poison
Skeletons Ice Spirit Cannon The Log
The Log
Cannon Firecracker Mini P.E.K.K.A Skeletons Ice Spirit Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Mini P.E.K.K.A Skeletons Ice Spirit Cannon Firecracker The Log
Cannon Mini P.E.K.K.A Skeletons
Cannon Mini P.E.K.K.A Skeletons Firecracker
Firecracker Mini P.E.K.K.A Poison The Log
The Log Skeletons Cannon Firecracker
Ice Spirit Cannon Firecracker Poison
Cannon Poison The Log
Cannon Mini P.E.K.K.A Skeletons
Skeletons Ice Spirit Cannon Firecracker Mini P.E.K.K.A
Poison Skeletons Cannon Firecracker The Log
Firecracker Poison
Cannon Mini P.E.K.K.A Skeletons Ice Spirit The Log
Ice Spirit Cannon Firecracker Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A Cannon
Ice Spirit Cannon Mini P.E.K.K.A The Log
Skeletons Cannon Firecracker Mini P.E.K.K.A Poison
Ice Spirit Cannon Firecracker The Log
Poison The Log Ice Spirit Cannon Firecracker
Mini P.E.K.K.A Cannon
Cannon Firecracker Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Poison Firecracker Mini P.E.K.K.A The Log
Skeletons Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Skeletons Cannon Mini P.E.K.K.A
Firecracker Poison Skeletons Ice Spirit
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Poison The Log
Skeletons Cannon
Mini P.E.K.K.A
Poison The Log
Mini P.E.K.K.A Skeletons Cannon
Cannon Firecracker
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Poison The Log
Poison Cannon Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Spirit
Firecracker Poison The Log
Poison The Log Ice Spirit Firecracker
Poison The Log Firecracker
Mini P.E.K.K.A Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Ice Spirit
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker
Ice Spirit Firecracker Poison
Mini P.E.K.K.A
Poison The Log
Ice Spirit Firecracker Poison
Firecracker Poison The Log
Ice Spirit
Poison Firecracker
The Log
Poison Firecracker Mini P.E.K.K.A
The Log Firecracker Poison
Poison
Firecracker
Ice Spirit Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log

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