My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Bats Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats
Giant Snowball
Skeletons Bomber Bats Little Prince
Zap
Skeletons Bomber Bats Mortar Little Prince
Barbarian Barrel
Skeletons Ice Spirit Bomber Mortar Little Prince
The Log
Skeletons Ice Spirit Bomber Little Prince
Earthquake
Skeletons Bomber Mortar
Arrows
Skeletons Ice Spirit Bomber Bats Little Prince
Royal Delivery
Skeletons Ice Spirit Bomber Bats Mother Witch Little Prince
Fireball
Bomber Mortar Mother Witch Little Prince
Poison
Bomber Bats Mortar Mother Witch Little Prince
Lightning
Mortar Mother Witch Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Bats Zap Little Prince Mortar Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Bats

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Bomber Bats Mortar
Bomber
Ice Spirit Bats Zap Mortar
Bats
Ice Spirit Bomber Zap Mortar
Zap
Ice Spirit Bomber Bats Mortar Mother Witch Little Prince
Mortar
Ice Spirit Bomber Bats Zap
Mother Witch
Zap
Little Prince
Zap

Defense Synergies 1 18

Skeletons
Ice Spirit Bomber Bats Zap Mortar Little Prince
Ice Spirit
Zap Skeletons Bomber Bats Mortar Little Prince
Bomber
Skeletons Ice Spirit Bats Zap Mortar
Bats
Skeletons Ice Spirit Bomber Zap Mortar
Zap
Ice Spirit Skeletons Bomber Bats Mortar Mother Witch Little Prince
Mortar
Skeletons Ice Spirit Bomber Bats Zap
Mother Witch
Zap
Little Prince
Skeletons Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mortar
Skeletons Ice Spirit Bomber Bats Zap Mortar
Mortar Skeletons Bomber Bats
Skeletons Bomber Bats Mortar
Bomber
Skeletons Bomber Bats Zap Mother Witch
Bats Ice Spirit Zap Mortar Little Prince
Zap
Skeletons Mortar
Skeletons Ice Spirit Bomber Little Prince
Bats Mother Witch Skeletons Bomber Zap
Bats Zap
Mortar Skeletons Ice Spirit Bomber Bats Zap
Bomber Ice Spirit Bats Zap Mortar
Mortar
Ice Spirit Zap Mortar
Skeletons Bomber Bats Mortar
Ice Spirit Mortar Bomber Bats Zap Little Prince
Zap Mortar Ice Spirit Bomber Bats Mother Witch Little Prince
Mortar
Bomber Bats Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Bomber Zap Mortar
Skeletons Ice Spirit Bats Zap
Bats Zap
Skeletons
Mother Witch Skeletons Ice Spirit Bats Zap
Skeletons Bats
Zap Skeletons Ice Spirit Bats Mortar
Skeletons
Bats
Zap
Skeletons
Bomber
Skeletons Ice Spirit Bomber Bats Zap Mortar Little Prince
Bats Bomber Zap Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap
Bomber Zap Mortar
Mother Witch Ice Spirit Bats Zap
Bomber Mortar
Ice Spirit Zap
Zap Mortar
Bats
Zap Mortar
Zap
Mortar
Mortar
Zap Mortar
Bomber Zap Mortar
Mortar
Mortar
Bomber Bats
Bomber Zap Mortar
Bomber Zap Mortar Mother Witch Little Prince
Zap Mortar
Zap Mother Witch Ice Spirit Bomber Mortar Little Prince
Mortar Zap
Zap Mortar
Zap Mortar
Bats Zap Mother Witch Little Prince
Zap Ice Spirit Bats
Bomber Zap Mortar
Zap Ice Spirit
Zap Ice Spirit Bats
Zap
Bomber Zap Mortar
Zap
Zap Ice Spirit Bats
Bats Zap
Zap Mortar Little Prince

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