My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Cannon Goblin Gang Hog Rider
Zap
Skeletons Cannon Goblin Gang
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Goblin Gang
The Log
Skeletons Ice Spirit Cannon Goblin Gang Hog Rider
Earthquake
Skeletons Cannon Goblin Gang Hog Rider
Arrows
Skeletons Ice Spirit Goblin Gang
Royal Delivery
Skeletons Ice Spirit Knight Goblin Gang Hog Rider
Fireball
Cannon Goblin Gang Hog Rider
Poison
Cannon Goblin Gang
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Arrows Knight Cannon Goblin Gang Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Arrows

Attack Synergies 7 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider
Arrows
Hog Rider Knight
Knight
Ice Spirit Goblin Gang Hog Rider Arrows The Log
Cannon
Goblin Gang
Knight Hog Rider
Hog Rider
Ice Spirit Arrows Knight Goblin Gang The Log
The Log
Hog Rider Knight

Defense Synergies 5 11

Skeletons
Cannon Ice Spirit Knight The Log
Ice Spirit
Goblin Gang Skeletons Knight Cannon The Log
Arrows
Knight Cannon
Knight
Cannon Goblin Gang Skeletons Ice Spirit Arrows The Log
Cannon
Skeletons Knight The Log Ice Spirit Arrows Goblin Gang
Goblin Gang
Ice Spirit Knight Cannon The Log
Hog Rider
The Log
Cannon Skeletons Ice Spirit Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log
Skeletons Ice Spirit Knight Cannon Goblin Gang The Log
Cannon Goblin Gang Skeletons Knight
Cannon Skeletons Knight Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Skeletons Cannon
Ice Spirit Arrows Cannon Goblin Gang
Arrows Cannon The Log
Cannon Skeletons Goblin Gang
Knight Goblin Gang Skeletons Ice Spirit Cannon
Goblin Gang Skeletons Arrows Knight Cannon The Log
Arrows Goblin Gang
Cannon Skeletons Ice Spirit Knight Goblin Gang The Log
Ice Spirit Arrows Cannon Goblin Gang The Log
Knight Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang The Log
Skeletons Arrows Knight Cannon Goblin Gang
Ice Spirit Arrows Cannon Knight Goblin Gang The Log
Arrows The Log Ice Spirit Knight Cannon
Cannon
Goblin Gang Arrows Knight Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons
Arrows Knight Goblin Gang The Log
Goblin Gang Skeletons Ice Spirit Knight The Log
Goblin Gang Knight The Log
Skeletons Knight Cannon Goblin Gang
Arrows Skeletons Ice Spirit Goblin Gang
Goblin Gang Skeletons Knight
Knight
Skeletons Ice Spirit Knight The Log
Skeletons Cannon Goblin Gang
Knight
Arrows The Log
Skeletons Knight Cannon Goblin Gang
Cannon
Goblin Gang Skeletons Ice Spirit Knight The Log
Arrows Cannon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Ice Spirit
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Goblin Gang
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Ice Spirit
Arrows The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Goblin Gang
Arrows
Arrows The Log
Knight Goblin Gang
Arrows The Log
Arrows
Ice Spirit Goblin Gang The Log
The Log

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