My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Cannon Hog Rider Goblin Barrel
Zap
Skeletons Cannon Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Firecracker Goblin Barrel
The Log
Skeletons Ice Spirit Cannon Firecracker Hog Rider Goblin Barrel
Earthquake
Skeletons Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Skeletons Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Hog Rider Goblin Barrel
Fireball
Cannon Firecracker Hog Rider Goblin Barrel
Poison
Cannon Firecracker
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Cannon Firecracker Goblin Barrel Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Goblin Barrel Firecracker
Arrows
Hog Rider Knight Goblin Barrel
Knight
Ice Spirit Firecracker Hog Rider Goblin Barrel Arrows
Cannon
Firecracker
Knight Hog Rider Ice Spirit Goblin Barrel
Hog Rider
Ice Spirit Arrows Knight Firecracker Goblin Barrel
Goblin Barrel
Ice Spirit Knight Arrows Firecracker Hog Rider

Defense Synergies 3 9

Skeletons
Cannon Ice Spirit Knight Firecracker
Ice Spirit
Skeletons Knight Cannon Firecracker
Arrows
Knight Cannon
Knight
Cannon Firecracker Skeletons Ice Spirit Arrows
Cannon
Skeletons Knight Ice Spirit Arrows Firecracker
Firecracker
Knight Skeletons Ice Spirit Cannon
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Skeletons Ice Spirit Knight Cannon Firecracker
Cannon Skeletons Knight
Cannon Skeletons Knight Firecracker
Arrows Firecracker
Arrows Skeletons Cannon Firecracker
Ice Spirit Arrows Cannon Firecracker
Arrows Cannon
Cannon Skeletons
Knight Skeletons Ice Spirit Cannon Firecracker
Skeletons Arrows Knight Cannon Firecracker
Arrows Firecracker
Cannon Skeletons Ice Spirit Knight
Ice Spirit Arrows Cannon Firecracker
Knight Cannon
Ice Spirit Cannon
Skeletons Arrows Knight Cannon Firecracker
Ice Spirit Arrows Cannon Knight Firecracker
Arrows Ice Spirit Knight Cannon Firecracker
Cannon
Arrows Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Arrows Knight Firecracker
Skeletons Ice Spirit Knight
Knight
Skeletons Knight Cannon
Arrows Firecracker Skeletons Ice Spirit
Skeletons Knight
Knight
Skeletons Ice Spirit Knight Firecracker
Skeletons Cannon
Knight
Arrows
Skeletons Knight Cannon
Cannon Firecracker
Skeletons Ice Spirit Knight Firecracker
Arrows Cannon Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker

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