My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Goblin Cage Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Goblin Cage Valkyrie
The Log
Skeletons Ice Spirit Firecracker Goblin Cage Hog Rider
Earthquake
Skeletons Firecracker Goblin Cage Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Goblin Cage Valkyrie Hog Rider
Fireball
Firecracker Goblin Cage Hog Rider
Poison
Firecracker Goblin Cage
Lightning
Goblin Cage Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Firecracker Earthquake Goblin Cage Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Firecracker

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Cage Valkyrie Hog Rider Firecracker
Arrows
Hog Rider Earthquake
Firecracker
Hog Rider Ice Spirit Earthquake Goblin Cage Valkyrie
Earthquake
Hog Rider Arrows Firecracker
Goblin Cage
Ice Spirit Firecracker Hog Rider
Valkyrie
Ice Spirit Hog Rider Firecracker
Hog Rider
Ice Spirit Arrows Firecracker Earthquake Valkyrie Goblin Cage

Defense Synergies 3 10

Skeletons
Goblin Cage Ice Spirit Firecracker Earthquake
Ice Spirit
Goblin Cage Skeletons Firecracker Earthquake Valkyrie
Arrows
Valkyrie
Firecracker
Valkyrie Skeletons Ice Spirit Earthquake Goblin Cage
Earthquake
Skeletons Ice Spirit Firecracker Goblin Cage
Goblin Cage
Skeletons Ice Spirit Firecracker Earthquake
Valkyrie
Firecracker Ice Spirit Arrows
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Cage Valkyrie
Skeletons Ice Spirit Firecracker Goblin Cage Valkyrie
Goblin Cage Skeletons Valkyrie
Goblin Cage Skeletons Firecracker Valkyrie
Arrows Firecracker Earthquake Goblin Cage Valkyrie
Arrows Skeletons Firecracker Earthquake Valkyrie
Ice Spirit Arrows Firecracker Goblin Cage
Earthquake Arrows Goblin Cage Valkyrie
Skeletons Goblin Cage
Skeletons Ice Spirit Firecracker Valkyrie
Valkyrie Skeletons Arrows Firecracker Earthquake
Arrows Firecracker
Goblin Cage Skeletons Ice Spirit Earthquake Valkyrie
Valkyrie Ice Spirit Arrows Firecracker Earthquake Goblin Cage
Goblin Cage
Ice Spirit Goblin Cage
Skeletons Arrows Firecracker Goblin Cage Valkyrie
Ice Spirit Arrows Goblin Cage Firecracker Valkyrie
Arrows Earthquake Goblin Cage Valkyrie Ice Spirit Firecracker
Goblin Cage
Valkyrie Arrows Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblin Cage
Arrows Firecracker Valkyrie
Skeletons Ice Spirit Goblin Cage Valkyrie
Valkyrie Goblin Cage
Skeletons Goblin Cage Valkyrie
Arrows Firecracker Skeletons Ice Spirit
Skeletons Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Skeletons Ice Spirit Firecracker Valkyrie
Skeletons Goblin Cage
Goblin Cage Valkyrie
Arrows Goblin Cage Valkyrie
Skeletons Goblin Cage Valkyrie
Firecracker Goblin Cage Valkyrie
Skeletons Ice Spirit Firecracker Goblin Cage Valkyrie
Arrows Valkyrie Firecracker Earthquake Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Valkyrie
Arrows Firecracker
Earthquake Arrows
Earthquake Arrows Firecracker Valkyrie
Arrows Firecracker Earthquake Valkyrie
Arrows Firecracker Ice Spirit
Arrows Firecracker Earthquake
Arrows Earthquake Ice Spirit Firecracker
Arrows Firecracker
Firecracker Arrows Earthquake Valkyrie
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake Valkyrie
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Ice Spirit Valkyrie
Arrows Firecracker Earthquake
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Arrows Earthquake
Ice Spirit Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Ice Spirit
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker Earthquake
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker

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