My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker
The Log
Skeletons Ice Spirit Cannon Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Cannon Firecracker Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Cannon

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Mini P.E.K.K.A
Arrows
Fireball Hog Rider Mini P.E.K.K.A
Cannon
Firecracker
Hog Rider Ice Spirit Mini P.E.K.K.A
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Ice Spirit Arrows Firecracker Hog Rider
Hog Rider
Ice Spirit Arrows Firecracker Fireball Mini P.E.K.K.A

Defense Synergies 2 14

Skeletons
Cannon Ice Spirit Firecracker Mini P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Skeletons Cannon Firecracker Fireball
Arrows
Cannon Fireball Mini P.E.K.K.A
Cannon
Skeletons Ice Spirit Arrows Firecracker Fireball Mini P.E.K.K.A
Firecracker
Skeletons Ice Spirit Cannon Mini P.E.K.K.A
Fireball
Ice Spirit Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Skeletons Arrows Cannon Firecracker Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball
Mini P.E.K.K.A Skeletons Ice Spirit Cannon Firecracker
Cannon Mini P.E.K.K.A Skeletons
Cannon Mini P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Cannon Firecracker
Ice Spirit Arrows Cannon Firecracker Fireball
Arrows Cannon Fireball
Cannon Mini P.E.K.K.A Skeletons
Skeletons Ice Spirit Cannon Firecracker Mini P.E.K.K.A
Skeletons Arrows Cannon Firecracker Fireball
Arrows Firecracker Fireball
Cannon Mini P.E.K.K.A Skeletons Ice Spirit Fireball
Fireball Ice Spirit Arrows Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Ice Spirit Cannon Fireball Mini P.E.K.K.A
Skeletons Arrows Cannon Firecracker Fireball Mini P.E.K.K.A
Ice Spirit Arrows Cannon Fireball Firecracker
Arrows Ice Spirit Cannon Firecracker Fireball
Mini P.E.K.K.A Cannon
Arrows Cannon Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball
Fireball Arrows Firecracker Mini P.E.K.K.A
Skeletons Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Skeletons Cannon Mini P.E.K.K.A
Arrows Firecracker Fireball Skeletons Ice Spirit
Mini P.E.K.K.A Skeletons Fireball
Mini P.E.K.K.A
Skeletons Ice Spirit Firecracker Fireball Mini P.E.K.K.A
Skeletons Cannon
Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Skeletons Cannon Fireball
Cannon Firecracker Fireball
Skeletons Ice Spirit Firecracker Fireball Mini P.E.K.K.A
Arrows Cannon Firecracker Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Spirit
Arrows Firecracker
Arrows Fireball Ice Spirit Firecracker
Arrows Fireball Firecracker
Fireball Mini P.E.K.K.A
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Ice Spirit Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Ice Spirit Firecracker Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Ice Spirit Arrows Firecracker Fireball
Arrows Firecracker Fireball
Ice Spirit Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A
Arrows Firecracker Fireball
Arrows Fireball
Firecracker
Ice Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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