My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Sparky
Giant Snowball
Skeletons Goblins Skeleton Army
Zap
Skeletons Goblins Firecracker Skeleton Army Sparky
Barbarian Barrel
Skeletons Goblins Knight Firecracker Skeleton Army Sparky
The Log
Skeletons Goblins Firecracker Skeleton Army Sparky
Earthquake
Skeletons Firecracker Skeleton Army
Arrows
Skeletons Goblins Firecracker Skeleton Army
Royal Delivery
Skeletons Goblins Knight Firecracker Skeleton Army Sparky
Fireball
Firecracker Skeleton Army Sparky
Poison
Firecracker Skeleton Army Sparky
Lightning
Knight Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Knight Firecracker Skeleton Army Void Freeze Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Knight Firecracker

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Knight
Firecracker Sparky
Firecracker
Knight Sparky
Skeleton Army
Sparky
Void
Freeze
Sparky
Knight Firecracker Skeleton Army

Defense Synergies 1 12

Skeletons
Knight Firecracker Sparky
Goblins
Knight Firecracker Freeze
Knight
Firecracker Skeletons Goblins Skeleton Army Sparky
Firecracker
Knight Skeletons Goblins Skeleton Army
Skeleton Army
Knight Firecracker Freeze Sparky
Void
Freeze
Goblins Skeleton Army Sparky
Sparky
Skeletons Knight Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void Sparky
Skeleton Army Sparky Skeletons Goblins Knight Firecracker
Skeleton Army Sparky Skeletons Goblins Knight Void Freeze
Skeleton Army Sparky Skeletons Goblins Knight Firecracker
Firecracker Skeleton Army Sparky
Skeleton Army Freeze Skeletons Goblins Firecracker
Firecracker Void Freeze
Void Sparky
Sparky Skeletons Goblins Skeleton Army
Knight Skeleton Army Skeletons Goblins Firecracker Sparky
Goblins Skeleton Army Skeletons Knight Firecracker Freeze
Firecracker
Skeleton Army Sparky Skeletons Knight Freeze
Skeleton Army Sparky Goblins Firecracker Freeze
Skeleton Army Sparky Knight
Skeleton Army Freeze Sparky
Sparky Skeletons Goblins Knight Firecracker Skeleton Army
Goblins Knight Firecracker Skeleton Army
Freeze Knight Firecracker
Sparky
Skeleton Army Goblins Knight Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Skeletons Goblins Void Sparky
Void Knight Firecracker
Skeleton Army Skeletons Goblins Knight Sparky
Skeleton Army Knight Sparky
Skeletons Knight Skeleton Army Sparky
Firecracker Skeletons Freeze
Skeleton Army Sparky Skeletons Goblins Knight Void
Knight Skeleton Army Sparky
Void Freeze Skeletons Goblins Knight Firecracker Skeleton Army Sparky
Skeletons Skeleton Army Sparky
Knight Sparky
Skeleton Army Void
Skeleton Army Skeletons Knight Sparky
Firecracker Skeleton Army Sparky
Skeleton Army Sparky Skeletons Goblins Knight Firecracker Freeze
Firecracker Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Freeze Sparky
Firecracker Void
Void Sparky
Knight Firecracker Void Freeze Sparky
Firecracker Sparky
Firecracker Freeze
Firecracker Sparky
Firecracker Freeze
Void Firecracker
Goblins Void Sparky
Firecracker Void Knight Sparky
Void Firecracker
Knight Firecracker Void Sparky
Firecracker Void Freeze
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky
Freeze Sparky
Sparky
Void Firecracker Sparky
Firecracker
Void Sparky
Void
Void Sparky
Void
Firecracker Freeze Sparky
Firecracker Void Sparky
Void Sparky
Void Firecracker Sparky
Firecracker Sparky
Firecracker Void Freeze
Void Sparky
Void Sparky
Void Firecracker Freeze Sparky
Sparky
Firecracker Sparky
Skeleton Army Void Freeze
Firecracker
Freeze
Void Knight Firecracker Sparky
Firecracker
Void Sparky
Firecracker Sparky
Firecracker Freeze Sparky
Firecracker Void
Void Firecracker Freeze Sparky

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