My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Royal Giant Zappies Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Royal Giant
Giant Snowball
Skeletons Goblins Skeleton Barrel Zappies Lumberjack
Zap
Skeletons Goblins Skeleton Barrel Royal Giant Zappies
Barbarian Barrel
Skeletons Goblins Skeleton Barrel Bomb Tower Zappies Lumberjack
The Log
Skeletons Goblins Skeleton Barrel Royal Giant Zappies Lumberjack
Earthquake
Skeletons Bomb Tower Zappies
Arrows
Skeletons Goblins Skeleton Barrel Zappies
Royal Delivery
Skeletons Goblins Skeleton Barrel Zappies Lumberjack
Fireball
Skeleton Barrel Bomb Tower Zappies Lumberjack
Poison
Skeleton Barrel Bomb Tower Zappies
Lightning
Bomb Tower Lumberjack
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Skeleton Barrel Bomb Tower Zappies Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Arrows Skeleton Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Royal Giant
Arrows
Royal Giant Skeleton Barrel Lumberjack
Skeleton Barrel
Royal Giant Arrows Zappies Lumberjack
Royal Giant
Arrows Skeleton Barrel Goblins Zappies Lumberjack
Bomb Tower
Zappies
Skeleton Barrel Royal Giant Lumberjack
Lumberjack
Arrows Skeleton Barrel Royal Giant Zappies

Defense Synergies 0 7

Skeletons
Bomb Tower Zappies Lumberjack
Goblins
Zappies
Arrows
Bomb Tower Lumberjack
Skeleton Barrel
Royal Giant
Bomb Tower
Skeletons Arrows
Zappies
Skeletons Goblins Lumberjack
Lumberjack
Skeletons Arrows Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Zappies
Bomb Tower Lumberjack Skeletons Goblins Zappies
Bomb Tower Lumberjack Skeletons Goblins Zappies
Bomb Tower Lumberjack Skeletons Goblins Zappies
Arrows Bomb Tower Lumberjack
Arrows Skeletons Goblins Bomb Tower Zappies Lumberjack
Arrows Bomb Tower Zappies
Arrows Skeleton Barrel Bomb Tower
Zappies Skeletons Goblins Bomb Tower Lumberjack
Skeletons Goblins Zappies Lumberjack
Goblins Skeletons Arrows Bomb Tower Zappies Lumberjack
Arrows Zappies
Bomb Tower Lumberjack Skeletons Zappies
Bomb Tower Goblins Arrows Zappies Lumberjack
Bomb Tower Zappies Lumberjack
Bomb Tower Zappies Lumberjack
Bomb Tower Skeletons Goblins Arrows Zappies Lumberjack
Arrows Bomb Tower Goblins Zappies Lumberjack
Arrows Bomb Tower Zappies Lumberjack
Bomb Tower Zappies Lumberjack
Goblins Arrows Bomb Tower Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Goblins Zappies
Arrows Skeleton Barrel Bomb Tower Lumberjack
Zappies Lumberjack Skeletons Goblins Bomb Tower
Lumberjack Zappies
Skeletons Zappies Lumberjack
Arrows Skeletons Skeleton Barrel Bomb Tower Zappies
Skeletons Goblins Bomb Tower Zappies Lumberjack
Bomb Tower Zappies Lumberjack
Skeletons Goblins Bomb Tower Zappies
Skeletons Zappies
Bomb Tower Zappies Lumberjack
Arrows
Skeletons Bomb Tower Zappies Lumberjack
Bomb Tower Zappies
Zappies Skeletons Goblins Bomb Tower Lumberjack
Arrows Bomb Tower Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Goblins Lumberjack
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Skeleton Barrel Zappies
Arrows
Arrows Zappies
Arrows
Skeleton Barrel Zappies
Arrows Zappies
Arrows
Lumberjack
Arrows Skeleton Barrel
Arrows
Zappies
Zappies
Skeleton Barrel

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