My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang Witch
Zap
Skeletons Goblin Gang Firecracker Witch
Barbarian Barrel
Skeletons Goblin Gang Firecracker Witch
The Log
Skeletons Goblin Gang Firecracker Mini P.E.K.K.A Witch
Earthquake
Skeletons Goblin Gang Firecracker Witch
Arrows
Skeletons Goblin Gang Firecracker Witch
Royal Delivery
Skeletons Goblin Gang Firecracker Mini P.E.K.K.A Witch
Fireball
Goblin Gang Firecracker Witch
Poison
Goblin Gang Firecracker Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Goblin Gang Firecracker Fireball Mini P.E.K.K.A Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Goblin Gang Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Firecracker Mini P.E.K.K.A Mirror Golem
Firecracker
Goblin Gang Mini P.E.K.K.A Mirror Golem
Fireball
Mirror Golem
Mini P.E.K.K.A
Goblin Gang Firecracker Mirror Golem
Mirror
Fireball Goblin Gang Firecracker Mini P.E.K.K.A
Witch
Golem
Golem
Fireball Goblin Gang Firecracker Mini P.E.K.K.A Witch

Defense Synergies 1 11

Skeletons
Firecracker Mini P.E.K.K.A Witch
Goblin Gang
Firecracker Mini P.E.K.K.A Mirror
Firecracker
Skeletons Goblin Gang Mini P.E.K.K.A Mirror
Fireball
Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Goblin Gang Firecracker Fireball Mirror Witch
Mirror
Fireball Goblin Gang Firecracker Mini P.E.K.K.A
Witch
Skeletons Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Mini P.E.K.K.A Skeletons Goblin Gang Firecracker Witch
Goblin Gang Mini P.E.K.K.A Witch Skeletons
Mini P.E.K.K.A Witch Skeletons Goblin Gang Firecracker
Firecracker Fireball Mini P.E.K.K.A
Goblin Gang Fireball Skeletons Firecracker
Goblin Gang Firecracker Fireball Witch
Fireball
Mini P.E.K.K.A Witch Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Mini P.E.K.K.A
Goblin Gang Witch Skeletons Firecracker Fireball
Goblin Gang Firecracker Fireball Witch
Mini P.E.K.K.A Skeletons Goblin Gang Fireball Witch
Fireball Goblin Gang Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Skeletons Goblin Gang Firecracker Fireball Mini P.E.K.K.A Witch
Fireball Goblin Gang Firecracker Witch
Witch Firecracker Fireball
Mini P.E.K.K.A
Goblin Gang Firecracker Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Fireball Witch
Fireball Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Skeletons Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Fireball
Skeletons Goblin Gang Mini P.E.K.K.A Witch
Firecracker Fireball Skeletons Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Skeletons Fireball Witch
Mini P.E.K.K.A
Skeletons Firecracker Fireball Mini P.E.K.K.A Witch
Witch Skeletons Goblin Gang
Mini P.E.K.K.A Witch
Fireball
Mini P.E.K.K.A Skeletons Goblin Gang Fireball Witch
Firecracker Fireball Witch
Goblin Gang Witch Skeletons Firecracker Fireball Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Goblin Gang Fireball Mini P.E.K.K.A
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A
Firecracker Fireball Witch
Fireball
Fireball
Fireball
Firecracker Fireball Witch
Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Firecracker Fireball
Firecracker Fireball
Goblin Gang Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker Fireball
Fireball
Firecracker
Goblin Gang Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch

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