My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Hog Rider Goblin Barrel Witch
Zap
Skeletons Firecracker Goblin Barrel Witch
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Witch
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Earthquake
Skeletons Firecracker Hog Rider Goblin Barrel Witch
Arrows
Skeletons Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Fireball
Firecracker Hog Rider Goblin Barrel Witch
Poison
Firecracker Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Goblin Barrel Mini P.E.K.K.A Hog Rider Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Firecracker Hog Rider Mega Knight
Hog Rider
Firecracker Mini P.E.K.K.A Rocket Goblin Barrel Witch Mega Knight
Rocket
Hog Rider
Goblin Barrel
Firecracker Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Witch

Defense Synergies 0 7

Skeletons
Firecracker Mini P.E.K.K.A Witch
Firecracker
Skeletons Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Skeletons Firecracker Witch
Hog Rider
Rocket
Goblin Barrel
Witch
Skeletons Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Mini P.E.K.K.A Skeletons Firecracker Witch Mega Knight
Mini P.E.K.K.A Rocket Witch Mega Knight Skeletons
Mini P.E.K.K.A Witch Skeletons Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Rocket Mega Knight
Skeletons Firecracker Mega Knight
Rocket Firecracker Witch
Rocket Mega Knight
Mini P.E.K.K.A Witch Skeletons
Skeletons Firecracker Mini P.E.K.K.A Mega Knight
Witch Skeletons Firecracker Mega Knight
Firecracker Witch
Mini P.E.K.K.A Mega Knight Skeletons Rocket Witch
Rocket Mega Knight Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Rocket Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Firecracker Mini P.E.K.K.A Witch
Mega Knight Firecracker Witch
Witch Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Witch
Firecracker Mini P.E.K.K.A Rocket Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Mega Knight
Skeletons Mini P.E.K.K.A Witch Mega Knight
Firecracker Rocket Skeletons Witch
Mini P.E.K.K.A Rocket Skeletons Witch
Mini P.E.K.K.A Mega Knight
Rocket Mega Knight Skeletons Firecracker Mini P.E.K.K.A Witch
Witch Skeletons
Mega Knight Mini P.E.K.K.A Witch
Rocket Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Skeletons Witch
Firecracker Witch Mega Knight
Witch Skeletons Firecracker Mini P.E.K.K.A Rocket
Mega Knight Firecracker Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker
Rocket
Firecracker Rocket
Rocket Firecracker Mega Knight
Firecracker Rocket Witch
Firecracker Witch
Firecracker
Firecracker
Rocket Mini P.E.K.K.A
Firecracker Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker Witch
Firecracker Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Firecracker Mini P.E.K.K.A Mega Knight
Rocket Firecracker Witch Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Firecracker Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Rocket Firecracker
Firecracker Witch
Rocket Firecracker Witch
Mini P.E.K.K.A
Rocket Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker
Rocket Witch
Rocket Firecracker Witch
Firecracker Mini P.E.K.K.A Rocket Mega Knight
Firecracker
Rocket
Firecracker Mega Knight
Firecracker Rocket Witch
Firecracker Rocket Witch
Firecracker Rocket Witch Mega Knight

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