My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Heal Spirit Bomb Tower
The Log
Skeletons Firecracker Heal Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Bomb Tower Hog Rider
Arrows
Skeletons Firecracker Heal Spirit
Royal Delivery
Skeletons Firecracker Heal Spirit Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Firecracker Bomb Tower
Lightning
Mini P.E.K.K.A Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit The Log Firecracker Mini P.E.K.K.A Bomb Tower Hog Rider Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit The Log Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Mini P.E.K.K.A
Heal Spirit
Mini P.E.K.K.A Hog Rider
Mini P.E.K.K.A
Firecracker Heal Spirit Hog Rider The Log
Bomb Tower
Hog Rider
Firecracker The Log Heal Spirit Mini P.E.K.K.A Poison
Poison
Hog Rider The Log
The Log
Hog Rider Mini P.E.K.K.A Poison

Defense Synergies 3 9

Skeletons
Firecracker Mini P.E.K.K.A Bomb Tower Poison The Log
Firecracker
The Log Skeletons Mini P.E.K.K.A Bomb Tower
Heal Spirit
Mini P.E.K.K.A
The Log Skeletons Firecracker Bomb Tower
Bomb Tower
The Log Skeletons Firecracker Mini P.E.K.K.A
Hog Rider
Poison
Skeletons The Log
The Log
Firecracker Mini P.E.K.K.A Bomb Tower Skeletons Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Bomb Tower Skeletons Firecracker The Log
Mini P.E.K.K.A Bomb Tower Skeletons
Mini P.E.K.K.A Bomb Tower Skeletons Firecracker
Firecracker Mini P.E.K.K.A Bomb Tower Poison The Log
The Log Skeletons Firecracker Bomb Tower
Firecracker Bomb Tower Poison
Bomb Tower Poison The Log
Mini P.E.K.K.A Skeletons Bomb Tower
Skeletons Firecracker Mini P.E.K.K.A
Poison Skeletons Firecracker Bomb Tower The Log
Firecracker Poison
Mini P.E.K.K.A Bomb Tower Skeletons The Log
Bomb Tower Firecracker Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A Bomb Tower
Bomb Tower Mini P.E.K.K.A The Log
Bomb Tower Skeletons Firecracker Mini P.E.K.K.A Poison
Bomb Tower Firecracker The Log
Bomb Tower Poison The Log Firecracker
Mini P.E.K.K.A Bomb Tower
Firecracker Mini P.E.K.K.A Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Poison Firecracker Mini P.E.K.K.A Bomb Tower The Log
Skeletons Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A
Firecracker Poison Skeletons Bomb Tower
Mini P.E.K.K.A Skeletons Bomb Tower
Mini P.E.K.K.A Bomb Tower
Skeletons Firecracker Mini P.E.K.K.A Bomb Tower Poison The Log
Skeletons
Mini P.E.K.K.A Bomb Tower
Poison The Log
Mini P.E.K.K.A Skeletons Bomb Tower
Firecracker Bomb Tower
Skeletons Firecracker Mini P.E.K.K.A Bomb Tower Poison The Log
Poison Firecracker Mini P.E.K.K.A Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Mini P.E.K.K.A Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker
Firecracker Poison
Mini P.E.K.K.A
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Poison Firecracker
The Log
Poison Firecracker Mini P.E.K.K.A
The Log Firecracker Poison
Poison
Firecracker
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log

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