My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Collector X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker X-Bow
Barbarian Barrel
Skeletons Firecracker X-Bow Electro Wizard
The Log
Skeletons Firecracker Mini P.E.K.K.A X-Bow
Earthquake
Skeletons Firecracker Elixir Collector X-Bow
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Electro Wizard
Fireball
Firecracker Elixir Collector X-Bow Electro Wizard
Poison
Firecracker Elixir Collector X-Bow Electro Wizard
Lightning
Mini P.E.K.K.A Elixir Collector X-Bow Electro Wizard
Rocket
Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Firecracker Earthquake Mini P.E.K.K.A Electro Wizard Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Firecracker Earthquake

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Earthquake Mini P.E.K.K.A X-Bow
Earthquake
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Earthquake Rage X-Bow Electro Wizard
Elixir Collector
Rage
Mini P.E.K.K.A Electro Wizard
X-Bow
Firecracker Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Rage

Defense Synergies 2 11

Skeletons
X-Bow Firecracker Earthquake Mini P.E.K.K.A Electro Wizard
Firecracker
Skeletons Earthquake Mini P.E.K.K.A X-Bow Electro Wizard
Earthquake
Skeletons Firecracker Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A
Electro Wizard Skeletons Firecracker Earthquake
Elixir Collector
Rage
X-Bow
Skeletons Firecracker Earthquake Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Firecracker X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker X-Bow Electro Wizard
Mini P.E.K.K.A Skeletons Firecracker X-Bow Electro Wizard
Mini P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Firecracker Electro Wizard
Firecracker Earthquake Mini P.E.K.K.A X-Bow
Skeletons Firecracker Earthquake X-Bow Electro Wizard
Electro Wizard Firecracker X-Bow
Earthquake X-Bow Electro Wizard
Mini P.E.K.K.A Skeletons X-Bow
Skeletons Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard Skeletons Firecracker Earthquake X-Bow
Firecracker Electro Wizard
Mini P.E.K.K.A Skeletons Earthquake X-Bow Electro Wizard
Firecracker Earthquake Mini P.E.K.K.A X-Bow Electro Wizard
Mini P.E.K.K.A X-Bow Electro Wizard
Mini P.E.K.K.A X-Bow Electro Wizard
Skeletons Firecracker Mini P.E.K.K.A X-Bow Electro Wizard
Firecracker X-Bow Electro Wizard
Earthquake Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Firecracker Earthquake Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons X-Bow Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A X-Bow
Skeletons Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A X-Bow Electro Wizard
Skeletons Mini P.E.K.K.A
Firecracker Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Firecracker Mini P.E.K.K.A X-Bow
Skeletons
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Skeletons
Firecracker
Electro Wizard Skeletons Firecracker Mini P.E.K.K.A X-Bow
Firecracker Earthquake Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker X-Bow
Firecracker X-Bow Electro Wizard
Earthquake X-Bow
Earthquake Firecracker
Firecracker Earthquake
Firecracker
Firecracker Earthquake
Earthquake X-Bow Firecracker
Firecracker X-Bow
Mini P.E.K.K.A X-Bow Electro Wizard
Firecracker Earthquake X-Bow Electro Wizard
Firecracker
Earthquake Firecracker
Earthquake Firecracker X-Bow
Earthquake Firecracker X-Bow
Earthquake X-Bow Firecracker
Earthquake Firecracker X-Bow
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A X-Bow Electro Wizard
Firecracker Earthquake X-Bow
Earthquake X-Bow
X-Bow
Earthquake X-Bow
Firecracker Earthquake
Firecracker X-Bow Earthquake Electro Wizard
X-Bow
Firecracker X-Bow
Firecracker X-Bow Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Earthquake X-Bow
Firecracker Electro Wizard
Firecracker Earthquake
Earthquake Electro Wizard X-Bow
Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker Earthquake
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker X-Bow Electro Wizard

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