My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Drill Giant Skeleton
Giant Snowball
Skeletons Wall Breakers Goblin Drill
Zap
Skeletons Firecracker Wall Breakers Goblin Drill
Barbarian Barrel
Skeletons Firecracker Bomb Tower Wall Breakers Goblin Drill Giant Skeleton
The Log
Skeletons Firecracker Wall Breakers Goblin Drill Giant Skeleton
Earthquake
Skeletons Firecracker Bomb Tower Goblin Drill
Arrows
Skeletons Firecracker Wall Breakers Goblin Drill
Royal Delivery
Skeletons Firecracker Wall Breakers Goblin Drill Giant Skeleton
Fireball
Firecracker Bomb Tower Wall Breakers Goblin Drill
Poison
Firecracker Bomb Tower Goblin Drill
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Firecracker Earthquake Tornado Bomb Tower Goblin Drill Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Firecracker Earthquake

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Earthquake Wall Breakers Tornado Goblin Drill Giant Skeleton
Earthquake
Firecracker Wall Breakers Tornado Giant Skeleton
Bomb Tower
Wall Breakers
Goblin Drill Firecracker Earthquake
Tornado
Firecracker Earthquake Giant Skeleton
Goblin Drill
Wall Breakers Firecracker
Giant Skeleton
Firecracker Earthquake Tornado

Defense Synergies 1 13

Skeletons
Firecracker Earthquake Bomb Tower Tornado Giant Skeleton
Firecracker
Skeletons Earthquake Bomb Tower Tornado Giant Skeleton
Earthquake
Skeletons Firecracker Bomb Tower Tornado
Bomb Tower
Tornado Skeletons Firecracker Earthquake
Wall Breakers
Tornado
Bomb Tower Skeletons Firecracker Earthquake Goblin Drill Giant Skeleton
Goblin Drill
Tornado
Giant Skeleton
Skeletons Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Bomb Tower Skeletons Firecracker Goblin Drill
Bomb Tower Tornado Skeletons Goblin Drill Giant Skeleton
Bomb Tower Skeletons Firecracker Goblin Drill
Firecracker Earthquake Bomb Tower Tornado Giant Skeleton
Tornado Skeletons Firecracker Earthquake Bomb Tower
Tornado Firecracker Bomb Tower
Earthquake Bomb Tower Giant Skeleton
Skeletons Bomb Tower Tornado Goblin Drill
Tornado Skeletons Firecracker Giant Skeleton
Skeletons Firecracker Earthquake Bomb Tower Tornado Goblin Drill Giant Skeleton
Firecracker Tornado
Bomb Tower Goblin Drill Skeletons Earthquake Giant Skeleton
Bomb Tower Firecracker Earthquake Tornado Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Tornado Goblin Drill
Bomb Tower Skeletons Firecracker Tornado Goblin Drill
Bomb Tower Firecracker Tornado Goblin Drill
Earthquake Bomb Tower Tornado Goblin Drill Firecracker Giant Skeleton
Bomb Tower Tornado Goblin Drill
Firecracker Earthquake Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Firecracker Bomb Tower
Giant Skeleton Skeletons Bomb Tower
Giant Skeleton Tornado
Giant Skeleton Skeletons Goblin Drill
Firecracker Skeletons Bomb Tower Tornado
Skeletons Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Skeletons Firecracker Bomb Tower Tornado
Skeletons Goblin Drill
Bomb Tower Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Skeletons Bomb Tower
Firecracker Bomb Tower
Skeletons Firecracker Bomb Tower Tornado Goblin Drill Giant Skeleton
Firecracker Earthquake Bomb Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Goblin Drill Giant Skeleton
Firecracker Tornado
Earthquake Goblin Drill Giant Skeleton
Earthquake Firecracker Giant Skeleton
Firecracker Earthquake
Firecracker Tornado
Firecracker Earthquake Tornado
Earthquake Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Earthquake Tornado
Firecracker Tornado
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Goblin Drill
Earthquake Firecracker
Earthquake Tornado
Firecracker Earthquake
Firecracker Earthquake Tornado
Earthquake Giant Skeleton
Tornado
Tornado
Earthquake Goblin Drill
Firecracker Earthquake Tornado
Firecracker Earthquake Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker
Earthquake
Firecracker
Giant Skeleton
Firecracker Earthquake
Earthquake
Firecracker Tornado
Firecracker
Firecracker Earthquake
Tornado Giant Skeleton
Firecracker
Firecracker Tornado Giant Skeleton
Firecracker Tornado
Firecracker Tornado Giant Skeleton

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