My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel Bandit
Giant Snowball
Skeletons Wall Breakers Goblin Barrel
Zap
Skeletons Firecracker Wall Breakers Goblin Barrel Bandit
Barbarian Barrel
Skeletons Firecracker Bomb Tower Wall Breakers Goblin Barrel Bandit
The Log
Skeletons Firecracker Wall Breakers Goblin Barrel Bandit
Earthquake
Skeletons Firecracker Bomb Tower Goblin Barrel
Arrows
Skeletons Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Firecracker Wall Breakers Goblin Barrel Bandit
Fireball
Firecracker Bomb Tower Wall Breakers Goblin Barrel Bandit
Poison
Firecracker Bomb Tower
Lightning
Bomb Tower Bandit
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Firecracker Goblin Barrel Void Bandit Bomb Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Firecracker Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Wall Breakers Goblin Barrel Bandit Mega Knight
Bomb Tower
Wall Breakers
Firecracker Mega Knight
Goblin Barrel
Firecracker Bandit Mega Knight
Void
Bandit
Firecracker Goblin Barrel Mega Knight
Mega Knight
Firecracker Wall Breakers Goblin Barrel Bandit

Defense Synergies 0 7

Skeletons
Firecracker Bomb Tower Bandit
Firecracker
Skeletons Bomb Tower Bandit Mega Knight
Bomb Tower
Skeletons Firecracker
Wall Breakers
Goblin Barrel
Void
Bandit
Skeletons Firecracker Mega Knight
Mega Knight
Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Bomb Tower Skeletons Firecracker Bandit Mega Knight
Bomb Tower Mega Knight Skeletons Void Bandit
Bomb Tower Skeletons Firecracker Bandit Mega Knight
Firecracker Bomb Tower Mega Knight
Skeletons Firecracker Bomb Tower Bandit Mega Knight
Firecracker Bomb Tower Void
Bomb Tower Void Bandit Mega Knight
Skeletons Bomb Tower
Skeletons Firecracker Bandit Mega Knight
Skeletons Firecracker Bomb Tower Bandit Mega Knight
Firecracker
Bomb Tower Mega Knight Skeletons Bandit
Bomb Tower Mega Knight Firecracker
Bomb Tower Bandit Mega Knight
Bomb Tower Bandit Mega Knight
Bomb Tower Mega Knight Skeletons Firecracker
Bomb Tower Mega Knight Firecracker Bandit
Bomb Tower Firecracker Bandit Mega Knight
Bomb Tower
Mega Knight Firecracker Bomb Tower Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Void Bandit
Void Bandit Firecracker Bomb Tower Mega Knight
Bandit Mega Knight Skeletons Bomb Tower
Mega Knight Bandit
Skeletons Bandit Mega Knight
Firecracker Skeletons Bomb Tower
Skeletons Bomb Tower Void Bandit
Mega Knight Bomb Tower
Void Mega Knight Skeletons Firecracker Bomb Tower Bandit
Skeletons
Mega Knight Bomb Tower
Mega Knight Void
Mega Knight Skeletons Bomb Tower Bandit
Firecracker Bomb Tower Mega Knight
Skeletons Firecracker Bomb Tower
Mega Knight Firecracker Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Bandit
Firecracker Void Bandit
Void Bandit
Firecracker Void
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Void Firecracker Bandit
Void
Firecracker Void Bandit
Void Firecracker
Firecracker Void Bandit
Firecracker Void Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit Mega Knight
Void Firecracker Bandit Mega Knight
Firecracker Mega Knight
Void Mega Knight
Void
Void
Void
Firecracker Mega Knight
Firecracker Void Bandit
Void Bandit Mega Knight
Void Firecracker Bandit
Firecracker
Firecracker Void
Void
Void Bandit Mega Knight
Void Firecracker
Mega Knight
Firecracker
Void Bandit
Firecracker
Void Firecracker Mega Knight
Firecracker
Void
Firecracker Mega Knight
Firecracker
Firecracker Void
Void Firecracker Bandit Mega Knight

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