My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Valkyrie Electro Wizard
The Log
Skeletons Hog Rider Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Hog Rider Prince Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Valkyrie Prince Electro Wizard
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Fireball Valkyrie Hog Rider Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Rage Fireball Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Hog Rider Electro Wizard Mega Knight
Valkyrie
Hog Rider Prince Electro Wizard
Hog Rider
Fireball Valkyrie Rage Prince Electro Wizard Mega Knight
Rage
Hog Rider Prince Electro Wizard
Prince
Valkyrie Mega Knight Hog Rider Rage Electro Wizard
Electro Wizard
Fireball Valkyrie Hog Rider Rage Prince Mega Knight
Mega Knight
Prince Fireball Hog Rider Electro Wizard

Defense Synergies 0 9

Skeletons
Prince Electro Wizard
Fireball
Valkyrie Electro Wizard Mega Knight
Valkyrie
Fireball Prince Electro Wizard
Hog Rider
Rage
Prince
Skeletons Valkyrie Electro Wizard
Electro Wizard
Skeletons Fireball Valkyrie Prince Mega Knight
Mega Knight
Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Skeletons Valkyrie Prince Electro Wizard Mega Knight
Prince Mega Knight Skeletons Valkyrie Electro Wizard
Prince Skeletons Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie Prince Mega Knight
Fireball Skeletons Valkyrie Electro Wizard Mega Knight
Electro Wizard Fireball
Fireball Valkyrie Electro Wizard Mega Knight
Skeletons Prince
Skeletons Valkyrie Prince Electro Wizard Mega Knight
Valkyrie Electro Wizard Skeletons Fireball Mega Knight
Fireball Electro Wizard
Prince Mega Knight Skeletons Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Prince Electro Wizard
Prince Electro Wizard Mega Knight
Fireball Prince Electro Wizard Mega Knight
Mega Knight Skeletons Fireball Valkyrie Prince Electro Wizard
Fireball Mega Knight Valkyrie Prince Electro Wizard
Valkyrie Fireball Electro Wizard Mega Knight
Prince Electro Wizard
Valkyrie Mega Knight Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Fireball Prince Electro Wizard
Fireball Electro Wizard Valkyrie Prince Mega Knight
Mega Knight Skeletons Valkyrie Prince Electro Wizard
Valkyrie Prince Mega Knight Fireball Electro Wizard
Skeletons Valkyrie Prince Mega Knight
Fireball Skeletons Electro Wizard
Prince Skeletons Fireball Valkyrie Electro Wizard
Mega Knight Valkyrie Prince
Electro Wizard Mega Knight Skeletons Fireball Valkyrie Prince
Skeletons
Mega Knight Valkyrie Prince
Mega Knight Fireball Valkyrie Prince Electro Wizard
Prince Mega Knight Skeletons Fireball Valkyrie
Fireball Valkyrie Mega Knight
Electro Wizard Skeletons Fireball Valkyrie Prince
Valkyrie Mega Knight Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie Prince
Fireball Valkyrie Mega Knight
Fireball
Fireball
Fireball
Fireball Prince Electro Wizard
Fireball Valkyrie Prince Electro Wizard
Fireball
Fireball
Fireball
Fireball Prince
Fireball
Fireball Mega Knight
Fireball
Fireball Prince Electro Wizard Mega Knight
Fireball Valkyrie Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Fireball
Fireball Valkyrie Mega Knight
Fireball Electro Wizard
Fireball Prince Mega Knight
Fireball
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Prince Mega Knight
Fireball
Electro Wizard Fireball Prince
Fireball Electro Wizard
Fireball
Fireball Valkyrie Prince Electro Wizard Mega Knight
Fireball
Fireball
Prince Mega Knight
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Prince Electro Wizard Mega Knight

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