My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Giant Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Giant Goblin Barrel
Giant Snowball
Skeletons Battle Ram Goblin Barrel
Zap
Skeletons Battle Ram Goblin Barrel
Barbarian Barrel
Skeletons Battle Ram Goblin Barrel Electro Wizard Magic Archer
The Log
Skeletons Battle Ram Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Battle Ram Goblin Barrel Electro Wizard Magic Archer
Fireball
Battle Ram Goblin Barrel Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Battle Ram Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Fireball Battle Ram Electro Wizard Magic Archer Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Goblin Barrel Fireball Battle Ram

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Battle Ram Giant Electro Wizard Magic Archer Mega Knight
Battle Ram
Magic Archer Fireball Goblin Barrel Electro Wizard
Giant
Goblin Barrel Fireball Electro Wizard Magic Archer
Goblin Barrel
Giant Battle Ram Mega Knight
Electro Wizard
Fireball Battle Ram Giant Magic Archer Mega Knight
Magic Archer
Battle Ram Fireball Giant Electro Wizard Mega Knight
Mega Knight
Fireball Goblin Barrel Electro Wizard Magic Archer

Defense Synergies 0 7

Skeletons
Electro Wizard Magic Archer
Fireball
Electro Wizard Mega Knight
Battle Ram
Giant
Goblin Barrel
Electro Wizard
Skeletons Fireball Magic Archer Mega Knight
Magic Archer
Skeletons Electro Wizard Mega Knight
Mega Knight
Fireball Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Magic Archer
Skeletons Electro Wizard Mega Knight
Mega Knight Skeletons Electro Wizard
Skeletons Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Skeletons Electro Wizard Magic Archer Mega Knight
Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer Mega Knight
Skeletons
Skeletons Electro Wizard Mega Knight
Electro Wizard Skeletons Fireball Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Mega Knight Skeletons Fireball Electro Wizard
Fireball Mega Knight Electro Wizard Magic Archer
Electro Wizard Mega Knight
Fireball Electro Wizard Mega Knight
Mega Knight Skeletons Fireball Electro Wizard
Fireball Mega Knight Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Electro Wizard
Fireball Electro Wizard Magic Archer Mega Knight
Mega Knight Skeletons Electro Wizard
Mega Knight Fireball Electro Wizard
Skeletons Mega Knight
Fireball Skeletons Electro Wizard Magic Archer
Skeletons Fireball Electro Wizard
Mega Knight
Electro Wizard Mega Knight Skeletons Fireball Magic Archer
Skeletons
Mega Knight
Mega Knight Fireball Electro Wizard
Mega Knight Skeletons Fireball
Fireball Magic Archer Mega Knight
Electro Wizard Skeletons Fireball Magic Archer
Mega Knight Fireball Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Fireball Electro Wizard
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Fireball Electro Wizard Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Mega Knight
Fireball Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball
Fireball Electro Wizard Magic Archer Mega Knight
Fireball Magic Archer
Fireball
Mega Knight
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer Mega Knight

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