My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton
Giant Snowball
Skeletons Clone
Zap
Skeletons Clone
Barbarian Barrel
Skeletons Clone Giant Skeleton Ice Wizard
The Log
Skeletons Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Skeletons Clone
Arrows
Skeletons Clone
Royal Delivery
Skeletons Mini P.E.K.K.A Clone Giant Skeleton Ice Wizard
Fireball
Clone Ice Wizard
Poison
Clone Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Clone Tornado Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Clone Tornado Ice Wizard Fireball Mini P.E.K.K.A Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Clone Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Tornado
Mini P.E.K.K.A
Rage Tornado Giant Skeleton Ice Wizard
Rage
Mini P.E.K.K.A Giant Skeleton
Clone
Giant Skeleton
Tornado
Fireball Mini P.E.K.K.A Giant Skeleton Ice Wizard
Giant Skeleton
Clone Mini P.E.K.K.A Rage Tornado Ice Wizard
Ice Wizard
Mini P.E.K.K.A Tornado Giant Skeleton

Defense Synergies 2 10

Skeletons
Mini P.E.K.K.A Tornado Giant Skeleton Ice Wizard
Fireball
Tornado Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Skeletons Fireball Tornado Ice Wizard
Rage
Clone
Tornado
Fireball Ice Wizard Skeletons Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Skeletons Tornado Ice Wizard
Ice Wizard
Tornado Skeletons Fireball Mini P.E.K.K.A Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Skeletons Ice Wizard
Mini P.E.K.K.A Tornado Skeletons Giant Skeleton Ice Wizard
Mini P.E.K.K.A Skeletons Ice Wizard
Fireball Mini P.E.K.K.A Tornado Giant Skeleton
Fireball Tornado Skeletons Ice Wizard
Tornado Fireball Ice Wizard
Fireball Giant Skeleton
Mini P.E.K.K.A Skeletons Tornado Ice Wizard
Tornado Skeletons Mini P.E.K.K.A Giant Skeleton Ice Wizard
Ice Wizard Skeletons Fireball Tornado Giant Skeleton
Fireball Tornado Ice Wizard
Mini P.E.K.K.A Skeletons Fireball Giant Skeleton Ice Wizard
Fireball Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Fireball Mini P.E.K.K.A
Skeletons Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Ice Wizard
Tornado Fireball Giant Skeleton Ice Wizard
Mini P.E.K.K.A Tornado
Fireball Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Giant Skeleton
Fireball Mini P.E.K.K.A
Giant Skeleton Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Fireball Tornado
Giant Skeleton Skeletons Mini P.E.K.K.A
Fireball Skeletons Tornado Ice Wizard
Mini P.E.K.K.A Skeletons Fireball Giant Skeleton Ice Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Skeletons Fireball Mini P.E.K.K.A Tornado
Skeletons
Mini P.E.K.K.A Giant Skeleton
Fireball Tornado Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeletons Fireball
Fireball
Skeletons Fireball Mini P.E.K.K.A Tornado Giant Skeleton
Fireball Mini P.E.K.K.A Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Tornado Ice Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Tornado Ice Wizard
Tornado
Fireball Tornado Ice Wizard
Fireball Tornado
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Fireball
Tornado Fireball Ice Wizard
Fireball Tornado Ice Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Giant Skeleton
Fireball
Fireball
Fireball Tornado Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Tornado Giant Skeleton
Fireball Tornado Giant Skeleton
Fireball Tornado
Fireball Tornado Giant Skeleton

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