My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider
Giant Snowball
Skeletons Fire Spirit Bomber Dart Goblin Hog Rider
Zap
Skeletons Fire Spirit Bomber Dart Goblin
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Bomber Dart Goblin
The Log
Skeletons Fire Spirit Ice Spirit Bomber Dart Goblin Hog Rider
Earthquake
Skeletons Bomber Hog Rider
Arrows
Skeletons Fire Spirit Ice Spirit Bomber Dart Goblin
Royal Delivery
Skeletons Fire Spirit Ice Spirit Bomber Dart Goblin Hog Rider
Fireball
Bomber Dart Goblin Hog Rider
Poison
Bomber Dart Goblin
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Bomber The Log Dart Goblin Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Bomber

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider
Ice Spirit
Hog Rider Bomber Dart Goblin
Bomber
Ice Spirit Hog Rider
Dart Goblin
Ice Spirit Hog Rider The Log
Fireball
Hog Rider The Log
Hog Rider
Fire Spirit Ice Spirit Fireball The Log Bomber Dart Goblin
The Log
Hog Rider Dart Goblin Fireball

Defense Synergies 2 12

Skeletons
Dart Goblin Fire Spirit Ice Spirit Bomber The Log
Fire Spirit
Skeletons Ice Spirit The Log
Ice Spirit
Skeletons Fire Spirit Bomber Dart Goblin Fireball The Log
Bomber
Skeletons Ice Spirit The Log
Dart Goblin
Skeletons Ice Spirit The Log
Fireball
The Log Ice Spirit
Hog Rider
The Log
Fireball Skeletons Fire Spirit Ice Spirit Bomber Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Fireball The Log
Skeletons Ice Spirit Bomber Dart Goblin The Log
Skeletons Fire Spirit Bomber Dart Goblin
Skeletons Bomber Dart Goblin
Bomber Fireball The Log
Fireball The Log Skeletons Fire Spirit Bomber Dart Goblin
Dart Goblin Fire Spirit Ice Spirit Fireball
Dart Goblin Fireball The Log
Skeletons
Skeletons Fire Spirit Ice Spirit Bomber Dart Goblin
Dart Goblin Skeletons Bomber Fireball The Log
Dart Goblin Fireball
Skeletons Fire Spirit Ice Spirit Bomber Fireball The Log
Fire Spirit Bomber Fireball Ice Spirit Dart Goblin The Log
Ice Spirit Fireball The Log
Skeletons Bomber Fireball
Fire Spirit Ice Spirit Fireball Bomber Dart Goblin The Log
The Log Fire Spirit Ice Spirit Bomber Dart Goblin Fireball
Dart Goblin
Bomber Fire Spirit Dart Goblin Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Bomber The Log
Skeletons Ice Spirit The Log
Fireball The Log
Skeletons
Fire Spirit Fireball Skeletons Ice Spirit Dart Goblin
Skeletons Dart Goblin Fireball
Skeletons Ice Spirit Fireball The Log
Skeletons Dart Goblin
Dart Goblin
Fireball The Log
Skeletons Fireball
Bomber Dart Goblin Fireball
Skeletons Ice Spirit Bomber Dart Goblin Fireball The Log
Bomber Dart Goblin Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Bomber Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Bomber Dart Goblin The Log
Fireball The Log Fire Spirit Ice Spirit Dart Goblin
Fireball The Log Dart Goblin
Fire Spirit Fireball
Dart Goblin Fireball The Log
Fireball Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Bomber Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Bomber
Fire Spirit Bomber Dart Goblin Fireball The Log
Fire Spirit Bomber Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Ice Spirit Bomber Fireball
Fireball The Log Dart Goblin
Fireball The Log
Fireball Dart Goblin The Log
Fire Spirit Dart Goblin Fireball
Ice Spirit Dart Goblin Fireball
Fireball
Bomber Dart Goblin Fireball The Log
Ice Spirit Fireball
Fireball The Log
Fire Spirit Ice Spirit Dart Goblin Fireball
Fireball Fire Spirit Dart Goblin
The Log Fireball
Fireball Dart Goblin
The Log Bomber Dart Goblin Fireball
Fireball
Dart Goblin
Ice Spirit Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log

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