My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Executioner Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Balloon Lava Hound
Giant Snowball
Skeletons Fire Spirit Goblin Gang Balloon Lava Hound
Zap
Skeletons Fire Spirit Goblin Gang Balloon Lava Hound
Barbarian Barrel
Skeletons Fire Spirit Goblin Gang Executioner
The Log
Skeletons Fire Spirit Goblin Gang
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Fire Spirit Goblin Gang Lava Hound
Royal Delivery
Skeletons Fire Spirit Goblin Gang Balloon Executioner Lava Hound
Fireball
Goblin Gang Balloon Executioner Lava Hound
Poison
Goblin Gang Balloon Executioner Lava Hound
Lightning
Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Goblin Gang Tornado Fireball Balloon Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Goblin Gang Tornado

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Balloon
Goblin Gang
Balloon Lava Hound
Fireball
Tornado Lava Hound
Tornado
Fireball Executioner Balloon
Balloon
Lava Hound Fire Spirit Goblin Gang Tornado Executioner
Executioner
Tornado Balloon
Lava Hound
Fireball Balloon Goblin Gang

Defense Synergies 2 4

Skeletons
Fire Spirit Tornado Executioner
Fire Spirit
Skeletons Tornado
Goblin Gang
Fireball
Tornado
Tornado
Fireball Executioner Skeletons Fire Spirit
Balloon
Executioner
Tornado Skeletons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Skeletons Goblin Gang Executioner
Goblin Gang Tornado Skeletons Fire Spirit Executioner
Skeletons Goblin Gang
Fireball Tornado
Goblin Gang Fireball Tornado Skeletons Fire Spirit Executioner
Tornado Fire Spirit Goblin Gang Fireball Executioner
Fireball
Skeletons Goblin Gang Tornado
Goblin Gang Tornado Skeletons Fire Spirit
Goblin Gang Executioner Skeletons Fireball Tornado
Executioner Goblin Gang Fireball Tornado
Skeletons Fire Spirit Goblin Gang Fireball
Fire Spirit Fireball Executioner Goblin Gang Tornado
Goblin Gang
Tornado Goblin Gang Fireball
Skeletons Goblin Gang Fireball Tornado Executioner
Fire Spirit Fireball Goblin Gang Tornado Executioner
Tornado Executioner Fire Spirit Fireball
Tornado
Goblin Gang Fire Spirit Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Fireball
Fireball Goblin Gang Executioner
Goblin Gang Skeletons
Goblin Gang Fireball Tornado
Skeletons Goblin Gang Executioner
Fire Spirit Fireball Executioner Skeletons Goblin Gang Tornado
Goblin Gang Skeletons Fireball
Skeletons Fireball Tornado
Skeletons Goblin Gang
Fireball Tornado
Skeletons Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Skeletons Fireball Tornado Executioner
Executioner Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner
Fireball
Fireball
Fireball Executioner Fire Spirit
Fireball Executioner Fire Spirit Tornado
Fire Spirit Tornado Executioner
Fireball Fire Spirit Tornado Executioner
Fireball Tornado
Fire Spirit Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Fire Spirit Tornado Executioner
Fire Spirit Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Fire Spirit Fireball Executioner
Fire Spirit Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fire Spirit Fireball Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Tornado
Fire Spirit Fireball Tornado Executioner
Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit Tornado Executioner
Fireball
Fireball Goblin Gang Executioner
Fireball Executioner
Fireball Tornado
Executioner
Goblin Gang Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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