My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Cannon Hog Rider
Zap
Skeletons Fire Spirit Cannon Firecracker
Barbarian Barrel
Skeletons Fire Spirit Cannon Firecracker Valkyrie
The Log
Skeletons Fire Spirit Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Firecracker Valkyrie Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Cannon Firecracker Valkyrie Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Cannon

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Hog Rider
Cannon
Firecracker
Hog Rider Valkyrie
Valkyrie
Fire Spirit Hog Rider Firecracker
Hog Rider
Fire Spirit Firecracker Valkyrie The Log Rocket
Rocket
Hog Rider
The Log
Hog Rider

Defense Synergies 4 11

Skeletons
Cannon Fire Spirit Firecracker The Log
Fire Spirit
Skeletons Firecracker Valkyrie The Log
Cannon
Skeletons The Log Firecracker Valkyrie Rocket
Firecracker
Valkyrie The Log Skeletons Fire Spirit Cannon
Valkyrie
Firecracker Fire Spirit Cannon The Log
Hog Rider
Rocket
Cannon The Log
The Log
Cannon Firecracker Skeletons Fire Spirit Valkyrie Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Valkyrie The Log
Skeletons Cannon Firecracker Valkyrie The Log
Cannon Rocket Skeletons Fire Spirit Valkyrie
Cannon Skeletons Firecracker Valkyrie
Firecracker Valkyrie Rocket The Log
The Log Skeletons Fire Spirit Cannon Firecracker Valkyrie
Rocket Fire Spirit Cannon Firecracker
Rocket Cannon Valkyrie The Log
Cannon Skeletons
Skeletons Fire Spirit Cannon Firecracker Valkyrie
Valkyrie Skeletons Cannon Firecracker The Log
Firecracker
Cannon Skeletons Fire Spirit Valkyrie Rocket The Log
Fire Spirit Valkyrie Rocket Cannon Firecracker The Log
Cannon
Rocket Cannon The Log
Skeletons Cannon Firecracker Valkyrie
Fire Spirit Cannon Firecracker Valkyrie The Log
Valkyrie The Log Fire Spirit Cannon Firecracker
Cannon
Valkyrie Fire Spirit Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Firecracker Valkyrie Rocket The Log
Skeletons Valkyrie Rocket The Log
Valkyrie Rocket The Log
Skeletons Cannon Valkyrie
Fire Spirit Firecracker Rocket Skeletons
Rocket Skeletons Valkyrie
Valkyrie
Rocket Skeletons Firecracker Valkyrie The Log
Skeletons Cannon
Valkyrie
Rocket Valkyrie The Log
Rocket Skeletons Cannon Valkyrie
Cannon Firecracker Valkyrie
Skeletons Firecracker Valkyrie Rocket The Log
Valkyrie Cannon Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Valkyrie Rocket The Log
Rocket Fire Spirit Firecracker Valkyrie The Log
Firecracker Fire Spirit Rocket
Fire Spirit Firecracker The Log
The Log Fire Spirit Firecracker
The Log Firecracker
Rocket Fire Spirit
Firecracker Rocket Valkyrie The Log
Fire Spirit Firecracker Rocket
Rocket Fire Spirit Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Firecracker The Log
Rocket Fire Spirit Firecracker Valkyrie The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Fire Spirit Valkyrie
Firecracker The Log
The Log
Rocket Firecracker The Log
Fire Spirit Firecracker
Rocket Firecracker
Rocket The Log
Rocket Firecracker
Rocket Firecracker The Log
Fire Spirit Rocket
Rocket Fire Spirit Firecracker
The Log
Firecracker Valkyrie Rocket
The Log Firecracker
Rocket
Firecracker
Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log

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