My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Goblin Cage Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider
Giant Snowball
Skeletons Fire Spirit Bomber Hog Rider
Zap
Skeletons Fire Spirit Bomber
Barbarian Barrel
Skeletons Fire Spirit Bomber Goblin Cage Executioner
The Log
Skeletons Fire Spirit Bomber Goblin Cage Hog Rider
Earthquake
Skeletons Bomber Goblin Cage Hog Rider
Arrows
Skeletons Fire Spirit Bomber
Royal Delivery
Skeletons Fire Spirit Bomber Goblin Cage Hog Rider Executioner
Fireball
Bomber Goblin Cage Hog Rider Executioner
Poison
Bomber Goblin Cage Executioner
Lightning
Goblin Cage Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Bomber The Log Goblin Cage Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Fire Spirit Bomber

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Goblin Cage
Bomber
Goblin Cage Hog Rider
Goblin Cage
Fire Spirit Bomber Hog Rider Mirror The Log
Hog Rider
Fire Spirit The Log Bomber Goblin Cage Mirror Executioner
Mirror
The Log Goblin Cage Hog Rider
Executioner
Hog Rider The Log
The Log
Hog Rider Mirror Goblin Cage Executioner

Defense Synergies 2 12

Skeletons
Goblin Cage Fire Spirit Bomber Executioner The Log
Fire Spirit
Skeletons The Log
Bomber
Skeletons Goblin Cage The Log
Goblin Cage
Skeletons Mirror Bomber Executioner The Log
Hog Rider
Mirror
Goblin Cage Executioner The Log
Executioner
Skeletons Goblin Cage Mirror The Log
The Log
Skeletons Fire Spirit Bomber Goblin Cage Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Executioner The Log
Skeletons Bomber Goblin Cage Executioner The Log
Goblin Cage Skeletons Fire Spirit Bomber Executioner
Goblin Cage Skeletons Bomber
Bomber Goblin Cage The Log
The Log Skeletons Fire Spirit Bomber Executioner
Fire Spirit Goblin Cage Executioner
Goblin Cage The Log
Skeletons Goblin Cage
Skeletons Fire Spirit Bomber
Executioner Skeletons Bomber The Log
Executioner
Goblin Cage Skeletons Fire Spirit Bomber The Log
Fire Spirit Bomber Executioner Goblin Cage The Log
Goblin Cage
Goblin Cage The Log
Skeletons Bomber Goblin Cage Executioner
Fire Spirit Goblin Cage Bomber Executioner The Log
Goblin Cage Executioner The Log Fire Spirit Bomber
Goblin Cage
Bomber Fire Spirit Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage
Bomber Executioner The Log
Skeletons Goblin Cage The Log
Goblin Cage The Log
Skeletons Goblin Cage Executioner
Fire Spirit Executioner Skeletons
Skeletons Goblin Cage
Goblin Cage
Goblin Cage Skeletons The Log
Skeletons Goblin Cage
Goblin Cage
Goblin Cage The Log
Skeletons Goblin Cage Executioner
Bomber Goblin Cage Executioner
Skeletons Bomber Goblin Cage Executioner The Log
Executioner Bomber Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
The Log
Bomber Executioner Fire Spirit The Log
Executioner Fire Spirit
Fire Spirit Bomber Executioner The Log
The Log Fire Spirit Executioner
The Log
Fire Spirit
The Log
Fire Spirit Executioner
Fire Spirit Executioner The Log
The Log
Bomber Executioner The Log
Executioner The Log
Bomber
Fire Spirit Bomber Executioner The Log
Fire Spirit Bomber The Log
The Log
The Log
The Log
The Log Fire Spirit Bomber Executioner
The Log Executioner
The Log
The Log
Fire Spirit Executioner
Bomber The Log
The Log
Fire Spirit
Fire Spirit Executioner
The Log
Executioner
The Log Bomber Executioner
Executioner
The Log
Executioner
Executioner The Log

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