My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Elixir Collector Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Skeleton Army
Giant Snowball
Skeletons Skeleton Army
Zap
Skeletons Skeleton Army
Barbarian Barrel
Skeletons Elixir Golem Skeleton Army Electro Wizard
The Log
Skeletons Elixir Golem Skeleton Army
Earthquake
Skeletons Elixir Golem Elixir Collector Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Elixir Golem Skeleton Army Electro Wizard Mother Witch
Fireball
Elixir Golem Elixir Collector Skeleton Army Electro Wizard Mother Witch
Poison
Elixir Golem Elixir Collector Skeleton Army Electro Wizard Mother Witch
Lightning
Elixir Collector Electro Wizard Mother Witch
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Elixir Collector Rage Skeleton Army Tornado Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Elixir Golem Skeleton Army Tornado Electro Wizard Mother Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Elixir Golem Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elixir Golem
Rage Tornado Mother Witch
Elixir Collector
Rage
Elixir Golem Electro Wizard Mother Witch
Skeleton Army
Tornado
Elixir Golem
Electro Wizard
Rage
Mother Witch
Elixir Golem Rage

Defense Synergies 0 5

Skeletons
Tornado Electro Wizard
Elixir Golem
Elixir Collector
Rage
Skeleton Army
Electro Wizard
Tornado
Skeletons Electro Wizard Mother Witch
Electro Wizard
Skeletons Skeleton Army Tornado
Mother Witch
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Skeleton Army Skeletons Electro Wizard
Skeleton Army Tornado Skeletons Electro Wizard
Skeleton Army Skeletons Electro Wizard
Skeleton Army Tornado
Skeleton Army Tornado Skeletons Electro Wizard Mother Witch
Tornado Electro Wizard
Electro Wizard
Skeletons Skeleton Army Tornado
Skeleton Army Tornado Skeletons Electro Wizard
Skeleton Army Electro Wizard Mother Witch Skeletons Tornado
Tornado Electro Wizard
Skeleton Army Skeletons Electro Wizard
Skeleton Army Tornado Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Tornado Electro Wizard
Skeletons Skeleton Army Tornado Electro Wizard
Skeleton Army Tornado Electro Wizard
Tornado Electro Wizard Mother Witch
Tornado Electro Wizard
Skeleton Army Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Electro Wizard
Electro Wizard
Skeleton Army Skeletons Electro Wizard
Skeleton Army Tornado Electro Wizard
Skeletons Skeleton Army
Mother Witch Skeletons Tornado Electro Wizard
Skeleton Army Skeletons Electro Wizard
Skeleton Army
Electro Wizard Skeletons Skeleton Army Tornado
Skeletons Skeleton Army
Skeleton Army Tornado Electro Wizard
Skeleton Army Skeletons
Skeleton Army
Skeleton Army Electro Wizard Skeletons Tornado
Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Electro Wizard
Mother Witch Tornado
Tornado
Tornado
Tornado
Tornado Electro Wizard
Tornado Electro Wizard
Tornado
Tornado
Electro Wizard
Tornado Mother Witch
Tornado
Tornado
Tornado Mother Witch
Tornado Electro Wizard
Tornado
Tornado
Tornado Electro Wizard Mother Witch
Electro Wizard
Electro Wizard
Electro Wizard Skeleton Army
Tornado Electro Wizard
Electro Wizard
Tornado
Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard

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