My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Skeleton Army Skeleton King
Giant Snowball
Skeletons Wall Breakers Skeleton Army Skeleton King
Zap
Skeletons Firecracker Wall Breakers Skeleton Army Skeleton King
Barbarian Barrel
Skeletons Electro Spirit Firecracker Wall Breakers Skeleton Army Skeleton King
The Log
Skeletons Electro Spirit Firecracker Wall Breakers Skeleton Army Skeleton King
Earthquake
Skeletons Firecracker Skeleton Army Skeleton King
Arrows
Skeletons Electro Spirit Firecracker Wall Breakers Skeleton Army Skeleton King
Royal Delivery
Skeletons Electro Spirit Firecracker Wall Breakers Skeleton Army Skeleton King
Fireball
Firecracker Wall Breakers Skeleton Army Skeleton King
Poison
Firecracker Skeleton Army Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Rocket Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Wall Breakers Firecracker Skeleton Army Skeleton King Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Wall Breakers Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Wall Breakers
Firecracker
Wall Breakers Mega Knight
Rocket
Wall Breakers
Electro Spirit Firecracker Mega Knight Skeleton King
Skeleton Army
Skeleton King
Mega Knight
Firecracker Wall Breakers
Skeleton King
Skeleton Army Wall Breakers

Defense Synergies 0 5

Skeletons
Electro Spirit Firecracker
Electro Spirit
Skeletons
Firecracker
Skeletons Skeleton Army Mega Knight
Rocket
Wall Breakers
Skeleton Army
Firecracker Skeleton King
Mega Knight
Firecracker
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Skeleton Army Skeletons Firecracker Mega Knight
Rocket Skeleton Army Mega Knight Skeletons
Skeleton Army Skeletons Firecracker Mega Knight Skeleton King
Firecracker Rocket Skeleton Army Mega Knight
Skeleton Army Skeletons Electro Spirit Firecracker Mega Knight
Rocket Electro Spirit Firecracker
Rocket Electro Spirit Mega Knight
Skeletons Skeleton Army Skeleton King
Skeleton Army Skeletons Firecracker Mega Knight
Skeleton Army Skeletons Electro Spirit Firecracker Mega Knight Skeleton King
Firecracker
Skeleton Army Mega Knight Skeletons Rocket
Rocket Skeleton Army Mega Knight Electro Spirit Firecracker Skeleton King
Skeleton Army Mega Knight Skeleton King
Rocket Skeleton Army Mega Knight
Mega Knight Skeletons Firecracker Skeleton Army
Mega Knight Electro Spirit Firecracker Skeleton Army
Electro Spirit Firecracker Mega Knight
Skeleton Army Mega Knight Electro Spirit Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons
Firecracker Rocket Mega Knight
Skeleton Army Mega Knight Skeletons Rocket
Rocket Skeleton Army Mega Knight
Skeletons Skeleton Army Mega Knight
Firecracker Rocket Skeletons Electro Spirit
Rocket Skeleton Army Skeletons
Mega Knight Skeleton Army
Rocket Mega Knight Skeletons Electro Spirit Firecracker Skeleton Army
Skeletons Skeleton Army
Mega Knight
Rocket Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight Skeletons Skeleton King
Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Electro Spirit Firecracker Rocket Skeleton King
Mega Knight Electro Spirit Firecracker Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker
Rocket
Firecracker Rocket
Rocket Firecracker Mega Knight
Firecracker Electro Spirit Rocket
Firecracker
Firecracker
Firecracker
Rocket
Firecracker Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Mega Knight
Rocket Firecracker Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Firecracker Electro Spirit Mega Knight
Firecracker
Mega Knight
Rocket Firecracker
Firecracker
Rocket Electro Spirit Firecracker
Rocket Mega Knight
Rocket Electro Spirit Firecracker
Mega Knight
Rocket Firecracker
Electro Spirit Rocket Skeleton Army
Rocket Firecracker
Firecracker Rocket Mega Knight
Firecracker Skeleton King
Rocket
Firecracker Mega Knight
Electro Spirit Firecracker Rocket Skeleton King
Firecracker Rocket
Firecracker Rocket Mega Knight

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