My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Firecracker Elixir Golem
The Log
Skeletons Electro Spirit Firecracker Elixir Golem
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Elixir Golem Battle Healer Electro Dragon
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Battle Healer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Firecracker Elixir Golem Void Battle Healer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Electro Spirit Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Firecracker
Elixir Golem Battle Healer Mirror
Elixir Golem
Firecracker Battle Healer Mirror Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Firecracker Mirror
Mirror
Firecracker Elixir Golem Battle Healer
Void
Electro Dragon
Battle Healer Elixir Golem

Defense Synergies 2 8

Skeletons
Electro Spirit Firecracker Battle Healer Electro Dragon
Electro Spirit
Skeletons
Firecracker
Skeletons Battle Healer Mirror Electro Dragon
Elixir Golem
Battle Healer
Mirror Electro Dragon Skeletons Firecracker
Mirror
Battle Healer Firecracker Electro Dragon
Void
Electro Dragon
Battle Healer Skeletons Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Electro Dragon
Skeletons Firecracker Battle Healer Electro Dragon
Skeletons Void Electro Dragon
Skeletons Firecracker Electro Dragon
Firecracker Battle Healer
Skeletons Electro Spirit Firecracker Electro Dragon
Electro Spirit Firecracker Void Electro Dragon
Electro Spirit Battle Healer Void Electro Dragon
Skeletons
Skeletons Firecracker Battle Healer
Skeletons Electro Spirit Firecracker Electro Dragon
Firecracker Electro Dragon
Skeletons Battle Healer Electro Dragon
Electro Spirit Firecracker Electro Dragon
Skeletons Firecracker Electro Dragon
Electro Spirit Firecracker Battle Healer Electro Dragon
Electro Spirit Firecracker Battle Healer Electro Dragon
Electro Spirit Firecracker Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer Void
Void Firecracker Battle Healer Electro Dragon
Skeletons Battle Healer Electro Dragon
Battle Healer
Skeletons Battle Healer
Firecracker Skeletons Electro Spirit Electro Dragon
Skeletons Battle Healer Void
Battle Healer
Void Electro Dragon Skeletons Electro Spirit Firecracker
Skeletons
Electro Dragon
Void
Skeletons
Firecracker Electro Dragon
Electro Dragon Skeletons Electro Spirit Firecracker Battle Healer
Electro Spirit Firecracker Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Electro Dragon
Firecracker Void Electro Dragon
Void Electro Dragon
Firecracker Void
Firecracker
Firecracker Electro Spirit Electro Dragon
Firecracker
Firecracker Electro Dragon
Void Firecracker Electro Dragon
Void Electro Dragon
Firecracker Void Electro Dragon
Void Firecracker Electro Dragon
Firecracker Void
Firecracker Void Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Void Firecracker Electro Dragon
Firecracker Electro Dragon
Void
Void
Void
Void Electro Dragon
Firecracker Electro Spirit Electro Dragon
Firecracker Void Electro Dragon
Void Electro Dragon
Void Firecracker
Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker Void
Void
Void Electro Dragon
Void Electro Spirit Firecracker Electro Dragon
Firecracker
Electro Spirit Void Electro Dragon
Firecracker Electro Dragon
Void Firecracker Electro Dragon
Firecracker Electro Dragon
Void
Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker
Firecracker Void Electro Dragon
Void Electro Dragon Firecracker

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