My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Dragon Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Electro Dragon Ram Rider
Zap
Skeletons Firecracker Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Firecracker
The Log
Skeletons Electro Spirit Firecracker Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Electro Dragon Ram Rider
Fireball
Firecracker Electro Dragon Ram Rider
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon Ram Rider Monk
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Barbarian Barrel Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Barbarian Barrel Firecracker Tornado Electro Dragon Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Barbarian Barrel Firecracker

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ram Rider
Firecracker
Barbarian Barrel Tornado Ram Rider Monk
Barbarian Barrel
Firecracker Tornado Electro Dragon Ram Rider
Tornado
Firecracker Barbarian Barrel Electro Dragon Ram Rider
Electro Dragon
Barbarian Barrel Tornado
Ram Rider
Electro Spirit Firecracker Barbarian Barrel Tornado
Monk
Firecracker

Defense Synergies 0 14

Skeletons
Electro Spirit Firecracker Barbarian Barrel Tornado Electro Dragon Ram Rider Monk
Electro Spirit
Skeletons
Firecracker
Skeletons Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel
Skeletons Firecracker Tornado Electro Dragon
Tornado
Skeletons Firecracker Barbarian Barrel Electro Dragon Ram Rider
Electro Dragon
Skeletons Firecracker Barbarian Barrel Tornado
Ram Rider
Skeletons Tornado
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel Electro Dragon Ram Rider
Skeletons Firecracker Electro Dragon Ram Rider Monk
Tornado Ram Rider Skeletons Electro Dragon
Skeletons Firecracker Electro Dragon Ram Rider Monk
Firecracker Barbarian Barrel Tornado Monk
Barbarian Barrel Tornado Skeletons Electro Spirit Firecracker Electro Dragon
Tornado Ram Rider Electro Spirit Firecracker Electro Dragon
Electro Spirit Barbarian Barrel Electro Dragon Ram Rider Monk
Skeletons Tornado
Tornado Skeletons Firecracker Barbarian Barrel
Skeletons Electro Spirit Firecracker Barbarian Barrel Tornado Electro Dragon Ram Rider
Firecracker Tornado Electro Dragon Ram Rider
Skeletons Electro Dragon Ram Rider
Electro Spirit Firecracker Barbarian Barrel Tornado Electro Dragon
Ram Rider
Tornado Monk Ram Rider
Skeletons Firecracker Tornado Electro Dragon
Electro Spirit Firecracker Barbarian Barrel Tornado Electro Dragon Ram Rider
Barbarian Barrel Tornado Electro Spirit Firecracker Electro Dragon Ram Rider
Tornado Ram Rider
Electro Spirit Firecracker Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Firecracker Barbarian Barrel Electro Dragon Monk
Skeletons Electro Dragon Ram Rider
Barbarian Barrel Tornado Ram Rider Monk
Skeletons Ram Rider
Firecracker Skeletons Electro Spirit Tornado Electro Dragon Ram Rider Monk
Skeletons Ram Rider
Electro Dragon Skeletons Electro Spirit Firecracker Barbarian Barrel Tornado Monk
Skeletons
Electro Dragon
Monk Tornado
Skeletons Ram Rider
Firecracker Electro Dragon
Electro Dragon Skeletons Electro Spirit Firecracker Barbarian Barrel Tornado Monk
Electro Spirit Firecracker Barbarian Barrel Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Electro Dragon Monk
Firecracker Monk Barbarian Barrel Tornado Electro Dragon Ram Rider
Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Electro Spirit Tornado Electro Dragon Ram Rider Monk
Firecracker Tornado
Firecracker Barbarian Barrel Tornado Electro Dragon Ram Rider
Monk Firecracker Tornado Electro Dragon Ram Rider
Tornado Electro Dragon
Firecracker Monk Barbarian Barrel Tornado Electro Dragon Ram Rider
Monk Firecracker Tornado Electro Dragon
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Electro Dragon Monk
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel Electro Dragon
Monk Barbarian Barrel Tornado
Firecracker Barbarian Barrel Electro Dragon Monk
Firecracker Barbarian Barrel Tornado Electro Dragon Monk
Monk
Tornado
Tornado Monk
Barbarian Barrel Electro Dragon Monk
Firecracker Tornado Electro Spirit Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel Tornado Electro Dragon Ram Rider Monk
Tornado Electro Dragon Ram Rider Monk
Firecracker Barbarian Barrel Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Electro Spirit Firecracker
Electro Dragon
Electro Spirit Firecracker Electro Dragon Monk
Firecracker Monk
Electro Spirit Barbarian Barrel Electro Dragon
Firecracker Tornado Electro Dragon Ram Rider Monk
Barbarian Barrel
Firecracker Electro Dragon
Firecracker Electro Dragon
Monk Tornado
Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Barbarian Barrel Tornado Monk

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