My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Mini P.E.K.K.A Battle Healer Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit Firecracker Bandit
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Firecracker Bandit
The Log
Skeletons Electro Spirit Fire Spirit Firecracker Mini P.E.K.K.A Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Fire Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Fire Spirit Firecracker Mini P.E.K.K.A Battle Healer Bandit
Fireball
Firecracker Battle Healer Bandit
Poison
Firecracker Battle Healer
Lightning
Mini P.E.K.K.A Battle Healer Bandit
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Firecracker Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Mini P.E.K.K.A Battle Healer Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Firecracker Bandit Mini P.E.K.K.A Battle Healer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Fire Spirit Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Electro Giant Bandit
Fire Spirit
Mini P.E.K.K.A Battle Healer Bandit
Firecracker
Mini P.E.K.K.A Battle Healer Bandit
Mini P.E.K.K.A
Fire Spirit Firecracker Battle Healer Electro Giant
Battle Healer
Fire Spirit Firecracker Mini P.E.K.K.A Bandit
Electro Giant
Electro Spirit Mini P.E.K.K.A
Bandit
Electro Spirit Fire Spirit Firecracker Battle Healer

Defense Synergies 0 15

Skeletons
Electro Spirit Fire Spirit Firecracker Mini P.E.K.K.A Battle Healer Bandit
Electro Spirit
Skeletons
Fire Spirit
Skeletons Firecracker Mini P.E.K.K.A Battle Healer
Firecracker
Skeletons Fire Spirit Mini P.E.K.K.A Battle Healer Bandit
Mini P.E.K.K.A
Skeletons Fire Spirit Firecracker Battle Healer Electro Giant
Battle Healer
Skeletons Fire Spirit Firecracker Mini P.E.K.K.A Bandit
Electro Giant
Mini P.E.K.K.A
Bandit
Skeletons Firecracker Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeletons Firecracker Battle Healer Bandit
Mini P.E.K.K.A Skeletons Fire Spirit Bandit
Mini P.E.K.K.A Skeletons Firecracker Bandit
Firecracker Mini P.E.K.K.A Battle Healer
Skeletons Electro Spirit Fire Spirit Firecracker Bandit
Electro Spirit Fire Spirit Firecracker
Electro Spirit Battle Healer Electro Giant Bandit
Mini P.E.K.K.A Skeletons
Skeletons Fire Spirit Firecracker Mini P.E.K.K.A Battle Healer Bandit
Skeletons Electro Spirit Firecracker Electro Giant Bandit
Firecracker
Mini P.E.K.K.A Skeletons Fire Spirit Battle Healer Bandit
Fire Spirit Electro Spirit Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Electro Giant Bandit
Skeletons Firecracker Mini P.E.K.K.A
Fire Spirit Electro Spirit Firecracker Battle Healer Bandit
Electro Spirit Fire Spirit Firecracker Battle Healer Bandit
Mini P.E.K.K.A
Electro Spirit Fire Spirit Firecracker Mini P.E.K.K.A Battle Healer Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Battle Healer Electro Giant Bandit
Bandit Firecracker Mini P.E.K.K.A Battle Healer
Bandit Skeletons Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A Battle Healer Bandit
Skeletons Mini P.E.K.K.A Battle Healer Bandit
Fire Spirit Firecracker Electro Giant Skeletons Electro Spirit
Mini P.E.K.K.A Skeletons Battle Healer Bandit
Mini P.E.K.K.A Battle Healer
Skeletons Electro Spirit Firecracker Mini P.E.K.K.A Bandit
Skeletons
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A Skeletons Bandit
Firecracker Electro Giant
Electro Giant Skeletons Electro Spirit Firecracker Mini P.E.K.K.A Battle Healer
Electro Spirit Firecracker Mini P.E.K.K.A Battle Healer Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker
Fire Spirit Firecracker
Firecracker Electro Giant Electro Spirit Fire Spirit
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker Bandit
Fire Spirit Mini P.E.K.K.A
Firecracker Bandit
Fire Spirit Firecracker
Fire Spirit Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Mini P.E.K.K.A
Fire Spirit Firecracker Mini P.E.K.K.A Bandit
Fire Spirit Firecracker Electro Giant
Firecracker Electro Giant Electro Spirit Fire Spirit
Firecracker Bandit
Bandit
Firecracker Bandit
Fire Spirit Firecracker Electro Giant
Electro Spirit Firecracker Electro Giant
Mini P.E.K.K.A
Bandit
Electro Spirit Firecracker
Firecracker
Electro Spirit Fire Spirit Bandit
Fire Spirit Firecracker
Firecracker Mini P.E.K.K.A
Firecracker
Electro Giant
Firecracker
Electro Giant Electro Spirit Firecracker
Firecracker
Firecracker Electro Giant Bandit

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