My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Electro Spirit Cannon Firecracker Valkyrie
The Log
Skeletons Electro Spirit Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Valkyrie Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Cannon Firecracker Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Cannon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Hog Rider
Cannon
Firecracker
Hog Rider Valkyrie
Fireball
Hog Rider Electro Spirit The Log
Valkyrie
Hog Rider Firecracker
Hog Rider
Firecracker Fireball Valkyrie The Log Electro Spirit
The Log
Hog Rider Fireball

Defense Synergies 5 9

Skeletons
Cannon Electro Spirit Firecracker The Log
Electro Spirit
Skeletons The Log
Cannon
Skeletons The Log Firecracker Fireball Valkyrie
Firecracker
Valkyrie The Log Skeletons Cannon
Fireball
The Log Cannon Valkyrie
Valkyrie
Firecracker Cannon Fireball The Log
Hog Rider
The Log
Cannon Firecracker Fireball Skeletons Electro Spirit Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Valkyrie The Log
Skeletons Cannon Firecracker Valkyrie The Log
Cannon Skeletons Valkyrie
Cannon Skeletons Firecracker Valkyrie
Firecracker Fireball Valkyrie The Log
Fireball The Log Skeletons Electro Spirit Cannon Firecracker Valkyrie
Electro Spirit Cannon Firecracker Fireball
Electro Spirit Cannon Fireball Valkyrie The Log
Cannon Skeletons
Skeletons Cannon Firecracker Valkyrie
Valkyrie Skeletons Electro Spirit Cannon Firecracker Fireball The Log
Firecracker Fireball
Cannon Skeletons Fireball Valkyrie The Log
Fireball Valkyrie Electro Spirit Cannon Firecracker The Log
Cannon
Cannon Fireball The Log
Skeletons Cannon Firecracker Fireball Valkyrie
Cannon Fireball Electro Spirit Firecracker Valkyrie The Log
Valkyrie The Log Electro Spirit Cannon Firecracker Fireball
Cannon
Valkyrie Electro Spirit Cannon Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Firecracker Valkyrie The Log
Skeletons Valkyrie The Log
Valkyrie Fireball The Log
Skeletons Cannon Valkyrie
Firecracker Fireball Skeletons Electro Spirit
Skeletons Fireball Valkyrie
Valkyrie
Skeletons Electro Spirit Firecracker Fireball Valkyrie The Log
Skeletons Cannon
Valkyrie
Fireball Valkyrie The Log
Skeletons Cannon Fireball Valkyrie
Cannon Firecracker Fireball Valkyrie
Skeletons Electro Spirit Firecracker Fireball Valkyrie The Log
Valkyrie Electro Spirit Cannon Firecracker Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball Electro Spirit
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball Valkyrie The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Electro Spirit Fireball Valkyrie
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Fireball The Log
Electro Spirit Firecracker Fireball
Firecracker Fireball The Log
Electro Spirit Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Valkyrie
The Log Firecracker Fireball
Fireball
Firecracker
Electro Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log

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