My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Electro Spirit Cannon Musketeer Valkyrie
The Log
Skeletons Electro Spirit Cannon Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Musketeer Valkyrie Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Cannon Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Cannon

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Hog Rider
Cannon
Fireball
Hog Rider Electro Spirit The Log
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Musketeer Hog Rider
Hog Rider
Fireball Musketeer Valkyrie The Log Electro Spirit
The Log
Hog Rider Fireball Musketeer

Defense Synergies 7 8

Skeletons
Cannon Musketeer Electro Spirit The Log
Electro Spirit
Skeletons The Log
Cannon
Skeletons Musketeer The Log Fireball Valkyrie
Fireball
The Log Cannon Musketeer Valkyrie
Musketeer
Skeletons Cannon Valkyrie The Log Fireball
Valkyrie
Musketeer Cannon Fireball The Log
Hog Rider
The Log
Cannon Fireball Musketeer Skeletons Electro Spirit Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Valkyrie The Log
Skeletons Cannon Musketeer Valkyrie The Log
Cannon Skeletons Musketeer Valkyrie
Cannon Skeletons Musketeer Valkyrie
Fireball Valkyrie The Log
Fireball The Log Skeletons Electro Spirit Cannon Musketeer Valkyrie
Musketeer Electro Spirit Cannon Fireball
Electro Spirit Cannon Fireball Musketeer Valkyrie The Log
Cannon Skeletons Musketeer
Skeletons Cannon Musketeer Valkyrie
Valkyrie Skeletons Electro Spirit Cannon Fireball Musketeer The Log
Musketeer Fireball
Cannon Skeletons Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Electro Spirit Cannon The Log
Cannon
Cannon Fireball The Log
Skeletons Cannon Fireball Musketeer Valkyrie
Cannon Fireball Electro Spirit Musketeer Valkyrie The Log
Valkyrie The Log Electro Spirit Cannon Fireball Musketeer
Cannon Musketeer
Valkyrie Electro Spirit Cannon Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Musketeer Valkyrie The Log
Skeletons Musketeer Valkyrie The Log
Valkyrie Fireball Musketeer The Log
Skeletons Cannon Musketeer Valkyrie
Fireball Skeletons Electro Spirit Musketeer
Skeletons Fireball Musketeer Valkyrie
Valkyrie
Skeletons Electro Spirit Fireball Valkyrie The Log
Skeletons Cannon Musketeer
Musketeer Valkyrie
Fireball Valkyrie The Log
Skeletons Cannon Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie
Skeletons Electro Spirit Fireball Musketeer Valkyrie The Log
Valkyrie Electro Spirit Cannon Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Electro Spirit Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Electro Spirit Fireball Valkyrie
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Electro Spirit Fireball Musketeer
Fireball
Fireball Musketeer The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer
Electro Spirit Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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