My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Electro Spirit Cannon Wizard Giant Skeleton
The Log
Skeletons Electro Spirit Cannon Hog Rider Giant Skeleton
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Hog Rider Wizard Giant Skeleton
Fireball
Cannon Hog Rider Wizard
Poison
Cannon Wizard
Lightning
Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Cannon Earthquake Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider Giant Skeleton
Cannon
Earthquake
Hog Rider Giant Skeleton The Log
Hog Rider
Earthquake The Log Electro Spirit Wizard Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Giant Skeleton
Electro Spirit Earthquake Hog Rider Wizard The Log
The Log
Hog Rider Earthquake Giant Skeleton

Defense Synergies 2 12

Skeletons
Cannon Electro Spirit Earthquake Wizard Giant Skeleton The Log
Electro Spirit
Skeletons The Log
Cannon
Skeletons The Log Earthquake Wizard
Earthquake
Skeletons Cannon The Log
Hog Rider
Wizard
Skeletons Cannon Giant Skeleton The Log
Giant Skeleton
Skeletons Wizard The Log
The Log
Cannon Skeletons Electro Spirit Earthquake Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Wizard The Log
Skeletons Cannon The Log
Cannon Skeletons Giant Skeleton
Cannon Skeletons
Earthquake Giant Skeleton The Log
The Log Skeletons Electro Spirit Cannon Earthquake
Electro Spirit Cannon Wizard
Earthquake Electro Spirit Cannon Giant Skeleton The Log
Cannon Skeletons
Skeletons Cannon Giant Skeleton
Skeletons Electro Spirit Cannon Earthquake Wizard Giant Skeleton The Log
Wizard
Cannon Skeletons Earthquake Wizard Giant Skeleton The Log
Wizard Electro Spirit Cannon Earthquake The Log
Cannon
Cannon The Log
Wizard Skeletons Cannon
Cannon Electro Spirit Wizard The Log
Earthquake Wizard The Log Electro Spirit Cannon Giant Skeleton
Cannon
Wizard Electro Spirit Cannon Earthquake Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Wizard The Log
Giant Skeleton Skeletons The Log
Giant Skeleton The Log
Giant Skeleton Skeletons Cannon
Wizard Skeletons Electro Spirit
Skeletons Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Electro Spirit The Log
Skeletons Cannon
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Skeletons Cannon Wizard
Wizard Cannon
Skeletons Electro Spirit Giant Skeleton The Log
Electro Spirit Cannon Earthquake Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton The Log
The Log
Earthquake Giant Skeleton The Log
Earthquake Giant Skeleton The Log
Wizard Earthquake The Log
Wizard Electro Spirit
Earthquake Wizard The Log
Earthquake The Log Wizard
The Log Wizard
Earthquake Wizard The Log
Wizard
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake
Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake Giant Skeleton The Log
Wizard
The Log
Earthquake The Log
Earthquake The Log Electro Spirit Wizard
The Log Earthquake Wizard
Wizard The Log
The Log
Wizard
Electro Spirit Wizard
Earthquake Wizard The Log
Electro Spirit
Giant Skeleton
Earthquake Wizard The Log
Earthquake Electro Spirit
Wizard
The Log
Wizard
The Log Earthquake Wizard
Giant Skeleton
Electro Spirit Giant Skeleton The Log
Giant Skeleton The Log

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