My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Princess Bandit Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Princess Bandit Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel Bandit Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Bandit
Giant Snowball
Skeletons Goblin Barrel Princess
Zap
Skeletons Firecracker Goblin Barrel Princess Bandit
Barbarian Barrel
Skeletons Electro Spirit Firecracker Goblin Barrel Princess Bandit
The Log
Skeletons Electro Spirit Firecracker Goblin Barrel Princess Bandit
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Electro Spirit Firecracker Goblin Barrel Princess
Royal Delivery
Skeletons Electro Spirit Firecracker Goblin Barrel Princess Bandit Boss Bandit
Fireball
Firecracker Goblin Barrel Princess Bandit Boss Bandit
Poison
Firecracker Princess Boss Bandit
Lightning
Bandit Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Princess Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Firecracker Goblin Barrel Princess Bandit Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bandit
Arrows
Goblin Barrel Bandit
Firecracker
Goblin Barrel Princess Bandit
Goblin Barrel
Arrows Firecracker Princess Bandit
Princess
Firecracker Goblin Barrel
Bandit
Electro Spirit Arrows Firecracker Goblin Barrel
Boss Bandit

Defense Synergies 0 8

Skeletons
Electro Spirit Firecracker Princess Bandit
Electro Spirit
Skeletons
Arrows
Bandit
Firecracker
Skeletons Princess Bandit
Goblin Barrel
Princess
Skeletons Firecracker Bandit
Bandit
Skeletons Arrows Firecracker Princess
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Firecracker Bandit
Skeletons Bandit
Skeletons Firecracker Bandit
Arrows Firecracker Princess
Arrows Skeletons Electro Spirit Firecracker Bandit
Electro Spirit Arrows Firecracker Princess
Electro Spirit Arrows Bandit
Skeletons Princess
Skeletons Firecracker Bandit
Skeletons Electro Spirit Arrows Firecracker Princess Bandit
Arrows Firecracker Princess
Skeletons Bandit
Electro Spirit Arrows Firecracker Princess
Bandit
Bandit
Skeletons Arrows Firecracker
Arrows Electro Spirit Firecracker Bandit
Arrows Electro Spirit Firecracker Princess Bandit
Electro Spirit Arrows Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bandit
Bandit Arrows Firecracker
Bandit Skeletons
Bandit
Skeletons Bandit
Arrows Firecracker Skeletons Electro Spirit Princess
Skeletons Bandit
Skeletons Electro Spirit Firecracker Bandit
Skeletons
Arrows
Skeletons Bandit
Firecracker Princess
Skeletons Electro Spirit Firecracker
Arrows Electro Spirit Firecracker Princess
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Bandit
Arrows Firecracker Princess Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker Bandit
Firecracker Arrows Princess Bandit
Arrows Firecracker Princess
Firecracker Princess Bandit
Arrows Firecracker Princess Bandit
Princess Arrows Firecracker
Arrows Firecracker Princess Bandit
Arrows Firecracker Princess Bandit
Arrows
Arrows Firecracker Princess Bandit
Arrows Firecracker Princess
Arrows Princess
Arrows
Arrows Firecracker Electro Spirit Princess
Arrows Firecracker Princess Bandit
Arrows Princess Bandit
Arrows Firecracker Bandit
Arrows Firecracker Princess
Electro Spirit Firecracker
Arrows Bandit
Electro Spirit Arrows Firecracker Princess
Arrows Firecracker Princess
Electro Spirit Princess Bandit
Arrows Firecracker Princess
Arrows
Firecracker Princess
Arrows Firecracker Princess
Arrows
Firecracker
Electro Spirit Firecracker Princess
Firecracker Princess
Firecracker Princess Bandit
Firecracker

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