My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Mighty Miner
Giant Snowball
Skeletons Cannon Goblin Drill Mighty Miner
Zap
Skeletons Cannon Goblin Drill Mighty Miner
Barbarian Barrel
Skeletons Electro Spirit Cannon Wizard Goblin Drill
The Log
Skeletons Electro Spirit Cannon Goblin Drill
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Electro Spirit Goblin Drill
Royal Delivery
Skeletons Electro Spirit Wizard Goblin Drill
Fireball
Cannon Wizard Goblin Drill Mighty Miner
Poison
Cannon Wizard Goblin Drill
Lightning
Cannon Wizard Mighty Miner
Rocket
Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Goblin Drill Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Cannon Void Goblin Drill Mighty Miner Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Cannon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Drill
Arrows
Void Goblin Drill Mighty Miner
Cannon
Wizard
Void
Arrows
Goblin Drill
Electro Spirit Arrows
Mighty Miner
Arrows

Defense Synergies 1 8

Skeletons
Cannon Electro Spirit Wizard
Electro Spirit
Skeletons Goblin Drill
Arrows
Cannon Void
Cannon
Skeletons Arrows Wizard Mighty Miner
Wizard
Skeletons Cannon Mighty Miner
Void
Arrows
Goblin Drill
Electro Spirit
Mighty Miner
Cannon Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Void
Skeletons Cannon Goblin Drill
Cannon Skeletons Void Goblin Drill
Cannon Skeletons Goblin Drill
Arrows
Arrows Skeletons Electro Spirit Cannon
Electro Spirit Arrows Cannon Wizard Void
Electro Spirit Arrows Cannon Void
Cannon Mighty Miner Skeletons Goblin Drill
Skeletons Cannon
Skeletons Electro Spirit Arrows Cannon Wizard Goblin Drill
Arrows Wizard
Cannon Goblin Drill Skeletons Wizard
Wizard Electro Spirit Arrows Cannon Goblin Drill
Cannon Goblin Drill
Cannon Goblin Drill
Wizard Skeletons Arrows Cannon Goblin Drill
Arrows Cannon Electro Spirit Wizard Goblin Drill
Arrows Wizard Goblin Drill Electro Spirit Cannon
Cannon Goblin Drill
Wizard Electro Spirit Arrows Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void
Void Arrows Wizard
Skeletons
Skeletons Cannon Goblin Drill Mighty Miner
Arrows Wizard Skeletons Electro Spirit
Skeletons Void
Mighty Miner
Void Skeletons Electro Spirit
Skeletons Cannon Goblin Drill
Arrows Void
Skeletons Cannon Wizard
Wizard Cannon
Skeletons Electro Spirit Goblin Drill Mighty Miner
Arrows Electro Spirit Cannon Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Goblin Drill
Arrows Void
Arrows Void Goblin Drill
Arrows Void
Wizard Arrows
Arrows Wizard Electro Spirit
Arrows Wizard
Arrows Wizard
Arrows Void Wizard
Void
Void Arrows Wizard
Void Arrows Wizard
Void
Arrows Void
Arrows
Arrows Wizard Goblin Drill
Arrows Wizard
Arrows
Void Arrows Wizard
Arrows Wizard
Void
Arrows Wizard Void
Void
Arrows Void Goblin Drill
Arrows Electro Spirit Wizard
Arrows Void Wizard
Void Arrows Wizard
Void Arrows
Arrows Wizard
Electro Spirit Wizard Void
Void
Void Arrows Wizard
Void Electro Spirit Arrows
Mighty Miner
Arrows Wizard
Electro Spirit Void
Arrows Wizard
Arrows
Void Wizard
Arrows Wizard
Void Arrows
Electro Spirit
Void
Void

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