My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel Princess
Zap
Skeletons Cannon Goblin Barrel Princess
Barbarian Barrel
Skeletons Cannon Rascals Goblin Barrel Princess
The Log
Skeletons Cannon Rascals Goblin Barrel Princess
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Rascals Goblin Barrel Princess
Royal Delivery
Skeletons Rascals Goblin Barrel Princess
Fireball
Cannon Rascals Goblin Barrel Princess
Poison
Cannon Rascals Princess
Lightning
Cannon
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Goblin Barrel Princess Fireball Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Rascals
Goblin Barrel
Fireball
The Log Princess Mega Knight
Goblin Barrel
Rascals Princess Mega Knight
The Log
Fireball Princess Mega Knight
Princess
Fireball Goblin Barrel The Log Mega Knight
Mega Knight
Fireball Goblin Barrel The Log Princess

Defense Synergies 3 12

Skeletons
Cannon The Log Princess
Cannon
Skeletons The Log Rascals Fireball Princess
Rascals
Cannon The Log Princess
Fireball
The Log Cannon Princess Mega Knight
Goblin Barrel
The Log
Cannon Fireball Skeletons Rascals Princess Mega Knight
Princess
Skeletons Cannon Rascals Fireball The Log Mega Knight
Mega Knight
Fireball The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Skeletons Cannon Rascals The Log Mega Knight
Cannon Mega Knight Skeletons Rascals
Cannon Skeletons Rascals Mega Knight
Fireball The Log Princess Mega Knight
Fireball The Log Skeletons Cannon Rascals Mega Knight
Cannon Rascals Fireball Princess
Cannon Rascals Fireball The Log Mega Knight
Cannon Skeletons Rascals Princess
Skeletons Cannon Rascals Mega Knight
Skeletons Cannon Rascals Fireball The Log Princess Mega Knight
Rascals Fireball Princess
Cannon Mega Knight Skeletons Rascals Fireball The Log
Fireball Mega Knight Cannon Rascals The Log Princess
Cannon Rascals Mega Knight
Cannon Rascals Fireball The Log Mega Knight
Mega Knight Skeletons Cannon Rascals Fireball
Cannon Fireball Mega Knight Rascals The Log
The Log Cannon Rascals Fireball Princess Mega Knight
Cannon
Rascals Mega Knight Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Skeletons Fireball
Fireball The Log Mega Knight
Mega Knight Skeletons Rascals The Log
Mega Knight Rascals Fireball The Log
Skeletons Cannon Rascals Mega Knight
Fireball Skeletons Rascals Princess
Rascals Skeletons Fireball
Mega Knight Rascals
Mega Knight Skeletons Fireball The Log
Skeletons Cannon
Mega Knight Rascals
Mega Knight Fireball The Log
Rascals Mega Knight Skeletons Cannon Fireball
Cannon Rascals Fireball Princess Mega Knight
Rascals Skeletons Fireball The Log
Mega Knight Cannon Rascals Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rascals The Log
Fireball The Log Princess
Fireball The Log
Rascals Fireball The Log
Fireball The Log Mega Knight
Fireball Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess Mega Knight
Fireball
Fireball The Log Princess Mega Knight
Fireball The Log Princess Mega Knight
Fireball The Log Mega Knight
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess Mega Knight
Fireball The Log Princess
Fireball The Log Princess Mega Knight
Fireball The Log
Fireball Princess
Fireball
Fireball
Fireball The Log Mega Knight
Fireball Princess
Mega Knight
Fireball The Log Princess
Fireball Princess
Fireball Princess
The Log Fireball
Fireball Rascals Princess Mega Knight
The Log Fireball Princess
Fireball
Mega Knight
Rascals Fireball The Log Princess
Fireball Princess
Fireball The Log Princess Mega Knight

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