My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Guards Skeleton Army
Giant Snowball
Skeletons Cannon Musketeer Goblin Barrel Guards Skeleton Army Witch
Zap
Skeletons Cannon Goblin Barrel Guards Skeleton Army Witch
Barbarian Barrel
Skeletons Cannon Musketeer Goblin Barrel Guards Skeleton Army Witch
The Log
Skeletons Cannon Mini P.E.K.K.A Musketeer Goblin Barrel Guards Skeleton Army Witch
Earthquake
Skeletons Cannon Goblin Barrel Guards Skeleton Army Witch
Arrows
Skeletons Goblin Barrel Guards Skeleton Army Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Goblin Barrel Guards Skeleton Army Witch
Fireball
Cannon Musketeer Goblin Barrel Skeleton Army Witch
Poison
Cannon Musketeer Guards Skeleton Army Witch
Lightning
Cannon Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Goblin Barrel Guards Skeleton Army Mini P.E.K.K.A Musketeer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Cannon Goblin Barrel Guards

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Mini P.E.K.K.A
Musketeer
Musketeer
Mini P.E.K.K.A
Goblin Barrel
Guards Skeleton Army
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel
Witch

Defense Synergies 4 13

Skeletons
Cannon Musketeer Mini P.E.K.K.A Witch
Cannon
Skeletons Musketeer Mini P.E.K.K.A Guards Skeleton Army Witch
Mini P.E.K.K.A
Skeletons Cannon Musketeer Guards Skeleton Army Witch
Musketeer
Skeletons Cannon Guards Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Guards
Musketeer Cannon Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army
Cannon Mini P.E.K.K.A Musketeer Guards
Witch
Skeletons Cannon Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer
Mini P.E.K.K.A Skeleton Army Skeletons Cannon Musketeer Witch
Cannon Mini P.E.K.K.A Skeleton Army Witch Skeletons Musketeer
Cannon Mini P.E.K.K.A Skeleton Army Witch Skeletons Musketeer Guards
Mini P.E.K.K.A Skeleton Army
Skeleton Army Skeletons Cannon Musketeer Guards
Musketeer Cannon Witch
Cannon Musketeer
Cannon Mini P.E.K.K.A Witch Skeletons Musketeer Skeleton Army
Guards Skeleton Army Skeletons Cannon Mini P.E.K.K.A Musketeer
Guards Skeleton Army Witch Skeletons Cannon Musketeer
Musketeer Witch
Cannon Mini P.E.K.K.A Skeleton Army Skeletons Musketeer Guards Witch
Skeleton Army Cannon Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Skeleton Army Cannon
Skeleton Army Cannon Mini P.E.K.K.A
Skeletons Cannon Mini P.E.K.K.A Musketeer Skeleton Army Witch
Cannon Musketeer Guards Skeleton Army Witch
Witch Cannon Musketeer Guards
Mini P.E.K.K.A Cannon Musketeer
Skeleton Army Cannon Mini P.E.K.K.A Musketeer Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Skeletons Witch
Mini P.E.K.K.A Musketeer
Guards Skeleton Army Skeletons Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Guards Skeleton Army Musketeer
Skeletons Cannon Mini P.E.K.K.A Musketeer Guards Skeleton Army Witch
Skeletons Musketeer Witch
Mini P.E.K.K.A Guards Skeleton Army Skeletons Musketeer Witch
Mini P.E.K.K.A Skeleton Army
Skeletons Mini P.E.K.K.A Skeleton Army Witch
Witch Skeletons Cannon Musketeer Guards Skeleton Army
Mini P.E.K.K.A Musketeer Guards Witch
Skeleton Army Guards
Mini P.E.K.K.A Skeleton Army Skeletons Cannon Guards Witch
Cannon Musketeer Skeleton Army Witch
Guards Skeleton Army Witch Skeletons Mini P.E.K.K.A Musketeer
Cannon Mini P.E.K.K.A Musketeer Witch
Cannon
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Guards Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Musketeer
Musketeer Guards
Musketeer Witch
Musketeer Witch
Mini P.E.K.K.A Musketeer Guards
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Witch
Musketeer
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer
Witch
Musketeer
Musketeer
Musketeer
Witch
Witch
Musketeer Witch
Musketeer Witch
Musketeer
Musketeer Witch
Musketeer Guards Witch
Mini P.E.K.K.A
Musketeer
Musketeer Guards Skeleton Army Witch
Musketeer Witch
Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Musketeer Guards Witch
Musketeer Witch
Musketeer Witch

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