My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army
Giant Snowball
Skeletons Cannon Skeleton Army Witch
Zap
Skeletons Cannon Firecracker Skeleton Army Witch
Barbarian Barrel
Skeletons Cannon Firecracker Valkyrie Skeleton Army Witch Electro Wizard
The Log
Skeletons Cannon Firecracker Skeleton Army Witch
Earthquake
Skeletons Cannon Firecracker Skeleton Army Witch
Arrows
Skeletons Firecracker Skeleton Army Witch
Royal Delivery
Skeletons Firecracker Valkyrie Skeleton Army Witch Electro Wizard
Fireball
Cannon Firecracker Skeleton Army Witch Electro Wizard
Poison
Cannon Firecracker Skeleton Army Witch Electro Wizard
Lightning
Cannon Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Firecracker Skeleton Army Valkyrie Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Cannon Firecracker Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Valkyrie Mega Knight
Valkyrie
Firecracker Witch Electro Wizard
Skeleton Army
Witch
Valkyrie Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Firecracker Witch Electro Wizard

Defense Synergies 2 17

Skeletons
Cannon Firecracker Witch Electro Wizard
Cannon
Skeletons Firecracker Valkyrie Skeleton Army Witch Electro Wizard
Firecracker
Valkyrie Skeletons Cannon Skeleton Army Electro Wizard Mega Knight
Valkyrie
Firecracker Cannon Witch Electro Wizard
Skeleton Army
Cannon Firecracker Electro Wizard
Witch
Skeletons Cannon Valkyrie Electro Wizard Mega Knight
Electro Wizard
Skeletons Cannon Firecracker Valkyrie Skeleton Army Witch Mega Knight
Mega Knight
Firecracker Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Electro Wizard
Skeleton Army Skeletons Cannon Firecracker Valkyrie Witch Electro Wizard Mega Knight
Cannon Skeleton Army Witch Mega Knight Skeletons Valkyrie Electro Wizard
Cannon Skeleton Army Witch Skeletons Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Skeletons Cannon Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker Witch
Cannon Valkyrie Electro Wizard Mega Knight
Cannon Witch Skeletons Skeleton Army
Skeleton Army Skeletons Cannon Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Witch Electro Wizard Skeletons Cannon Firecracker Mega Knight
Firecracker Witch Electro Wizard
Cannon Skeleton Army Mega Knight Skeletons Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Cannon Firecracker Witch Electro Wizard
Skeleton Army Cannon Electro Wizard Mega Knight
Skeleton Army Cannon Electro Wizard Mega Knight
Mega Knight Skeletons Cannon Firecracker Valkyrie Skeleton Army Witch Electro Wizard
Cannon Valkyrie Mega Knight Firecracker Skeleton Army Witch Electro Wizard
Valkyrie Witch Cannon Firecracker Electro Wizard Mega Knight
Cannon Electro Wizard
Valkyrie Skeleton Army Mega Knight Cannon Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Skeletons Witch Electro Wizard
Electro Wizard Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Skeletons Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army Mega Knight Electro Wizard
Skeletons Cannon Valkyrie Skeleton Army Witch Mega Knight
Firecracker Skeletons Witch Electro Wizard
Skeleton Army Skeletons Valkyrie Witch Electro Wizard
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Skeletons Firecracker Valkyrie Skeleton Army Witch
Witch Skeletons Cannon Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Skeletons Cannon Valkyrie Witch
Cannon Firecracker Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Electro Wizard Skeletons Firecracker Valkyrie
Valkyrie Mega Knight Cannon Firecracker Witch Electro Wizard
Cannon Electro Wizard
Cannon Mega Knight
Cannon Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Firecracker Valkyrie Witch Mega Knight
Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Witch Electro Wizard
Witch Mega Knight
Firecracker
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Skeleton Army Witch
Firecracker Witch Electro Wizard
Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard Mega Knight
Firecracker Mega Knight

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